Minor factions > Symbiotic Evolution Cybercollective - SEC

Faction information

Home system:

HIP 64131

 

Allegiance:

Alliance

Government:

Communism

 

Controlled systems:

2 (Presence: 7)

Controlled stations:

30

 

Player faction:

Yes

Influence:

10.090 %

 

Economy:

  • Bust
  • None
  • Boom

Security:

  • Civil unrest
  • None
  • Civil liberty
 

Current states:

None

 

Happiness:

Happy

 

Last update:

4/18/24, 2:44 AM

Influence:

56.200 %

 

Economy:

  • Bust
  • None
  • Boom

Security:

  • Civil unrest
  • None
  • Civil liberty
 

Current states:

None

 

Happiness:

Happy

 

Last update:

4/13/24, 10:22 PM

Influence:

48.649 %

 

Economy:

  • Bust
  • None
  • Boom

Security:

  • Civil unrest
  • None
  • Civil liberty
 

Current states:

None

 

Happiness:

Happy

 

Last update:

4/14/24, 2:55 AM

Influence:

29.570 %

 

Economy:

  • Bust
  • None
  • Boom

Security:

  • Civil unrest
  • None
  • Civil liberty
 

Current states:

None

 

Happiness:

Happy

 

Controlled station:

Narita Prospect (None)

 

Last update:

4/16/24, 6:28 PM

Influence:

16.132 %

 

Economy:

  • Bust
  • None
  • Boom

Security:

  • Civil unrest
  • None
  • Civil liberty
 

Current states:

None

 

Happiness:

Happy

 

Controlled station:

Muller Manufacturing Forge (None)

 

Last update:

4/19/24, 7:33 AM

Influence:

14.911 %

 

Economy:

  • Bust
  • None
  • Boom

Security:

  • Civil unrest
  • None
  • Civil liberty
 

Current states:

None

 

Happiness:

Happy

 

Controlled stations:

Blakytny Nutritional (None)
Fraser Beacon (None)
Ron Hubbard Ring (None)
Polya Gateway (None)
Hoffman Station (None)
Kovalevskaya Gateway (None)
Shaikh Orbital (None)
Jenkinson Ring (None)

 

Last update:

4/17/24, 9:51 PM

Influence:

12.800 %

 

Economy:

  • Bust
  • None
  • Boom

Security:

  • Civil unrest
  • None
  • Civil liberty
 

Current states:

None

 

Happiness:

Happy

 

Controlled stations:

No controlled stations

 

Last update:

4/18/24, 2:24 AM