Minor factions > Symbiotic Evolution Cybercollective - SEC

Faction information

Home system:

HIP 64131

 

Allegiance:

Alliance

Government:

Communism

 

Controlled systems:

2 (Presence: 7)

Controlled stations:

30

 

Player faction:

Yes

Influence:

10,180 %

 

Economy:

  • Bust
  • None
  • Boom

Security:

  • Civil unrest
  • None
  • Civil liberty
 

Current states:

Election

 

Happiness:

Happy

 

Last update:

19.4.2024 12.32

Influence:

56,200 %

 

Economy:

  • Bust
  • None
  • Boom

Security:

  • Civil unrest
  • None
  • Civil liberty
 

Current states:

None

 

Happiness:

Happy

 

Last update:

13.4.2024 22.22

Influence:

48,649 %

 

Economy:

  • Bust
  • None
  • Boom

Security:

  • Civil unrest
  • None
  • Civil liberty
 

Current states:

None

 

Happiness:

Happy

 

Last update:

14.4.2024 2.55

Influence:

29,570 %

 

Economy:

  • Bust
  • None
  • Boom

Security:

  • Civil unrest
  • None
  • Civil liberty
 

Current states:

None

 

Happiness:

Happy

 

Controlled station:

Narita Prospect (None)

 

Last update:

16.4.2024 18.28

Influence:

16,132 %

 

Economy:

  • Bust
  • None
  • Boom

Security:

  • Civil unrest
  • None
  • Civil liberty
 

Current states:

None

 

Happiness:

Happy

 

Controlled station:

Muller Manufacturing Forge (None)

 

Last update:

19.4.2024 21.16

Influence:

13,917 %

 

Economy:

  • Bust
  • None
  • Boom

Security:

  • Civil unrest
  • None
  • Civil liberty
 

Current states:

None

 

Happiness:

Happy

 

Controlled stations:

Blakytny Nutritional (None)
Fraser Beacon (None)
Polya Gateway (None)
Ron Hubbard Ring (None)
Hoffman Station (None)
Kovalevskaya Gateway (None)
Shaikh Orbital (None)
Jenkinson Ring (None)

 

Last update:

20.4.2024 0.53

Influence:

11,600 %

 

Economy:

  • Bust
  • None
  • Boom

Security:

  • Civil unrest
  • None
  • Civil liberty
 

Current states:

None

 

Happiness:

Happy

 

Controlled stations:

No controlled stations

 

Last update:

19.4.2024 20.54