Alioth [#1109989017963]

Turner Metallics Inc [#128674183]
Type:
Planetary Outpost
Celestial body:
Alioth 4 a (2,282 ls)
Coordinates: 40.1308 / 173.558

Allegiance:
Alliance
Government:
Workshop (Engineer)
Economy:
Colony

Facilities:
Commodities
Outfitting
Contacts, Refuel, Repair, Restock, Search and Rescue, Tuning

Prohibited:
Narcotics, Battle Weapons, Combat Stabilisers, Imperial Slaves, Slaves, Tobacco

Engineer:
Last update: 3/19/24, 5:49 AM

Core Internal

Environment Control Integrity Mass Power Price
1D Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 36 0.5 t 0.36 MW 1,290 cr
1A Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 48 1.3 t 0.48 MW 20,200 cr
2D Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 46 1 t 0.41 MW 3,620 cr
2A Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 61 2.5 t 0.55 MW 56,550 cr
3D Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 58 2 t 0.48 MW 10,130 cr
3A Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 77 5 t 0.64 MW 158,330 cr
4D Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 72 4 t 0.56 MW 28,370 cr
4A Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 96 10 t 0.74 MW 443,330 cr
5D Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 86 8 t 0.64 MW 79,440 cr
5A Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 115 20 t 0.85 MW 1,241,320 cr
6D Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 102 16 t 0.72 MW 222,440 cr
6A Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 136 40 t 0.96 MW 3,475,690 cr
7D Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 118 32 t 0.81 MW 622,840 cr
7B Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 144 128 t 0.99 MW 3,892,770 cr
8D Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 135 64 t 0.9 MW 1,743,970 cr
8B Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 165 256 t 1.1 MW 10,899,770 cr

Optional Internal

AFM Units Integrity Mass Power Price
1D Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 24 0 t 0.72 MW 30,000 cr
1A Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 46 0 t 1.26 MW 810,000 cr
2D Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 31 0 t 0.9 MW 54,000 cr
2A Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 59 0 t 1.58 MW 1,458,000 cr
3D Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 38 0 t 1.08 MW 97,200 cr
3A Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 74 0 t 1.89 MW 2,624,400 cr
4D Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 48 0 t 1.32 MW 174,960 cr
4A Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 92 0 t 2.31 MW 4,723,920 cr
5D Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 58 0 t 1.56 MW 314,930 cr
5B Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 134 0 t 2.24 MW 2,834,350 cr
6D Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 68 0 t 1.86 MW 566,870 cr
6B Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 158 0 t 2.67 MW 5,101,830 cr
7D Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 79 0 t 2.1 MW 1,020,370 cr
7B Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 183 0 t 3.02 MW 9,183,300 cr
8D Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. ?? 0 t 2.4 MW 1,836,660 cr
8B Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 210 0 t 3.45 MW 16,529,940 cr
Fuel Scoops Integrity Mass Power Price
1D Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 24 0 t 0.18 MW 1,290 cr
1A Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 48 0 t 0.32 MW 82,270 cr
2D Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 31 0 t 0.22 MW 4,450 cr
2A Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 61 0 t 0.39 MW 284,840 cr
3D Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 38 0 t 0.27 MW 14,110 cr
3A Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 77 0 t 0.48 MW 902,950 cr
4D Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 48 0 t 0.33 MW 44,720 cr
4A Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 96 0 t 0.57 MW 2,862,360 cr
5D Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 58 0 t 0.4 MW 141,780 cr
5B Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 134 0 t 0.6 MW 2,268,420 cr
6D Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 68 0 t 0.47 MW 449,430 cr
6B Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 158 0 t 0.71 MW 7,190,900 cr
7D Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 79 0 t 0.55 MW 1,424,700 cr
7B Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 183 0 t 0.83 MW 22,795,160 cr
8D Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 90 0 t 0.64 MW 4,516,290 cr
8B Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 210 0 t 0.96 MW 72,260,660 cr
Refineries Integrity Mass Power Price
1D Refinery Converts scooped fragments into usable resources (requires mining laser). ?? 0 t 0.18 MW 18,000 cr
1A Refinery Converts scooped fragments into usable resources (requires mining laser). 48 0 t 0.32 MW 486,000 cr
2D Refinery Converts scooped fragments into usable resources (requires mining laser). 31 0 t 0.22 MW 37,800 cr
2A Refinery Converts scooped fragments into usable resources (requires mining laser). 61 0 t 0.39 MW 1,020,600 cr
3D Refinery Converts scooped fragments into usable resources (requires mining laser). 38 0 t 0.27 MW 79,380 cr
3B Refinery Converts scooped fragments into usable resources (requires mining laser). 90 0 t 0.41 MW 714,420 cr
4D Refinery Converts scooped fragments into usable resources (requires mining laser). 48 0 t 0.33 MW 166,700 cr
4B Refinery Converts scooped fragments into usable resources (requires mining laser). 112 0 t 0.49 MW 1,500,280 cr

Weapon Hardpoint

Plasma Accelerators Integrity Mass Power Price
2C Plasma Accelerator (Fixed) Energy projectile weapon on fixed mount. 51 4 t 1.43 MW 834,200 cr
3B Plasma Accelerator (Fixed) Energy projectile weapon on fixed mount. 64 8 t 1.97 MW 3,051,200 cr