CMDR DaiDesign profile
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 6,456,786,549 cr |
Credits spent on ships | 2,010,715,277 cr |
Credits spent on outfitting | 3,816,601,948 cr |
Credits spent on repairs | 18,905,520 cr |
Credits spent on fuel | 150,285 cr |
Credits spent on munitions | 530,870 cr |
Insurance claims | 23 |
Total claim costs | 233,120,582 cr |
Combat |
|
Bounties claimed | 676 |
Profit from bounties | 85,052,789 cr |
Combat bonds | 437 |
Profit from combat bonds | 20,615,959 cr |
Assassinations | 111 |
Profit from assassinations | 32,692,414 cr |
Highest single reward | 282,080 cr |
Skimmers killed | 33 |
Crime |
|
Fines issued | 28 |
Lifetime fines value | 12,085 cr |
Bounties received/earned | 132 |
Lifetime bounty value | 1,366,550 cr |
Highest bounty issued | 779,100 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 49,975 cr |
Commodities smuggled | 25 |
Average profit | 3,570 cr |
Highest single transaction | 24,783 cr |
Trading |
|
Market network | 109 |
Trading profit | 13,550,503,685 cr |
Commodities traded | 77,373 |
Average profit | 34,479,653 cr |
Highest single transaction | 882,123,488 cr |
Mining |
|
Profits from mining | 13,243,781,016 cr |
Minerals refined | 12,390 |
Materials collected | 16,962 |
Exploration |
|
Systems visited | 4,436 |
Profits from exploration | 2,821,028,757 cr |
Level 2 detailed scans | 19,820 |
Level 3 detailed scans | 19,803 |
Highest payout | 25,763,508 cr |
Total hyperspace distance | 199,887 ly |
Total hyperspace jumps | 6,146 |
Max distance from start | 18,083.50 ly |
Max distance from Sol | 18,044.82 ly |
Max distance from Colonia | 31,776.28 ly |
Approximate time played | 6W 2D 22M |
Passengers |
|
Total bulk passengers delivered | 135 |
Total VIPs delivered | 52 |
Total delivered | 187 |
Total ejected | 51 |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 185,339 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 1,542 |
Grade 1 upgrades generated | 193 |
Grade 2 upgrades generated | 237 |
Grade 3 upgrades generated | 323 |
Grade 4 upgrades generated | 323 |
Grade 5 upgrades generated | 466 |
Crew |
|
Crew credits earned | 1,329,722,976 cr |
Crew hired | 1 |
Crew fired | 1 |