Perfil de DaiDesign
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 6.456.786.549 cr |
Credits spent on ships | 2.010.715.277 cr |
Credits spent on outfitting | 3.816.601.948 cr |
Credits spent on repairs | 18.905.520 cr |
Credits spent on fuel | 150.285 cr |
Credits spent on munitions | 530.870 cr |
Insurance claims | 23 |
Total claim costs | 233.120.582 cr |
Combat |
|
Bounties claimed | 676 |
Profit from bounties | 85.052.789 cr |
Combat bonds | 437 |
Profit from combat bonds | 20.615.959 cr |
Assassinations | 111 |
Profit from assassinations | 32.692.414 cr |
Highest single reward | 282.080 cr |
Skimmers killed | 33 |
Crime |
|
Fines issued | 28 |
Lifetime fines value | 12.085 cr |
Bounties received/earned | 132 |
Lifetime bounty value | 1.366.550 cr |
Highest bounty issued | 779.100 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 49.975 cr |
Commodities smuggled | 25 |
Average profit | 3.570 cr |
Highest single transaction | 24.783 cr |
Trading |
|
Market network | 109 |
Trading profit | 13.550.503.685 cr |
Commodities traded | 77.373 |
Average profit | 34.479.653 cr |
Highest single transaction | 882.123.488 cr |
Mining |
|
Profits from mining | 13.243.781.016 cr |
Minerals refined | 12.390 |
Materials collected | 16.962 |
Exploration |
|
Systems visited | 4.436 |
Profits from exploration | 2.821.028.757 cr |
Level 2 detailed scans | 19.820 |
Level 3 detailed scans | 19.803 |
Highest payout | 25.763.508 cr |
Total hyperspace distance | 199.887 a.l. |
Total hyperspace jumps | 6.146 |
Max distance from start | 18.083,50 a.l. |
Max distance from Sol | 18.044,82 a.l. |
Max distance from Colonia | 31.776,28 a.l. |
Approximate time played | 6W 2D 22M |
Passengers |
|
Total bulk passengers delivered | 135 |
Total VIPs delivered | 52 |
Total delivered | 187 |
Total ejected | 51 |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 185.339 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 1.542 |
Grade 1 upgrades generated | 193 |
Grade 2 upgrades generated | 237 |
Grade 3 upgrades generated | 323 |
Grade 4 upgrades generated | 323 |
Grade 5 upgrades generated | 466 |
Crew |
|
Crew credits earned | 1.329.722.976 cr |
Crew hired | 1 |
Crew fired | 1 |