CMDR Tasmainia300 profile

(Imperial Cutter)

Federation: Chief Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 9,305,718,240 cr |
Credits spent on ships | 920,193,131 cr |
Credits spent on outfitting | 2,804,021,185 cr |
Credits spent on repairs | 10,769,172 cr |
Credits spent on fuel | 358,481 cr |
Credits spent on munitions | 1,129,340 cr |
Insurance claims | 23 |
Total claim costs | 54,369,287 cr |
Combat |
|
Bounties claimed | 612 |
Profit from bounties | 55,007,022 cr |
Combat bonds | 420 |
Profit from combat bonds | 17,431,779 cr |
Assassinations | 9 |
Profit from assassinations | 1,325,493 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 20 |
Crime |
|
Fines issued | 180 |
Lifetime fines value | 310,361 cr |
Bounties received/earned | 430 |
Lifetime bounty value | 16,142,900 cr |
Highest bounty issued | 607,400 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 3,244,298 cr |
Commodities smuggled | 72 |
Average profit | 231,736 cr |
Highest single transaction | 2,699,559 cr |
Trading |
|
Market network | 81 |
Trading profit | 7,905,059,548 cr |
Commodities traded | 70,220 |
Average profit | 24,473,869 cr |
Highest single transaction | 340,275,195 cr |
Mining |
|
Profits from mining | 6,572,784,349 cr |
Minerals refined | 7,898 |
Materials collected | 10,161 |
Exploration |
|
Systems visited | 12,669 |
Profits from exploration | 4,342,604,851 cr |
Level 2 detailed scans | 88,649 |
Level 3 detailed scans | 89,385 |
Highest payout | 18,240,719 cr |
Total hyperspace distance | 812,599 ly |
Total hyperspace jumps | 14,863 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 12W 6D 16H 32M |
Passengers |
|
Total bulk passengers delivered | 2,461 |
Total VIPs delivered | 4 |
Total delivered | 2,465 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 44,887 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 960 |
Grade 1 upgrades generated | 235 |
Grade 2 upgrades generated | 228 |
Grade 3 upgrades generated | 260 |
Grade 4 upgrades generated | 163 |
Grade 5 upgrades generated | 74 |
Crew |
|
Crew credits earned | 359,102,537 cr |
Crew hired | 2 |
Crew fired | 2 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 18H 52M 23S |
Time in gunner role | 58M 2S |