CMDR Tasmainia300 profile

(Imperial Courier)

Federation: Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 8,191,553,702 cr |
Credits spent on ships | 903,185,204 cr |
Credits spent on outfitting | 2,803,737,216 cr |
Credits spent on repairs | 10,605,670 cr |
Credits spent on fuel | 340,087 cr |
Credits spent on munitions | 1,053,600 cr |
Insurance claims | 23 |
Total claim costs | 54,369,287 cr |
Combat |
|
Bounties claimed | 391 |
Profit from bounties | 28,302,664 cr |
Combat bonds | 412 |
Profit from combat bonds | 17,244,873 cr |
Assassinations | 4 |
Profit from assassinations | 275,395 cr |
Highest single reward | 428,625 cr |
Skimmers killed | 20 |
Crime |
|
Fines issued | 89 |
Lifetime fines value | 290,411 cr |
Bounties received/earned | 346 |
Lifetime bounty value | 16,060,900 cr |
Highest bounty issued | 607,400 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 3,244,298 cr |
Commodities smuggled | 72 |
Average profit | 231,736 cr |
Highest single transaction | 2,699,559 cr |
Trading |
|
Market network | 71 |
Trading profit | 6,998,951,906 cr |
Commodities traded | 38,844 |
Average profit | 25,731,441 cr |
Highest single transaction | 340,275,195 cr |
Mining |
|
Profits from mining | 6,572,784,349 cr |
Minerals refined | 7,898 |
Materials collected | 9,993 |
Exploration |
|
Systems visited | 12,475 |
Profits from exploration | 4,337,292,797 cr |
Level 2 detailed scans | 87,931 |
Level 3 detailed scans | 88,667 |
Highest payout | 18,240,719 cr |
Total hyperspace distance | 802,024 ly |
Total hyperspace jumps | 14,512 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 11W 6D 7H 6M |
Passengers |
|
Total bulk passengers delivered | 2,461 |
Total VIPs delivered | 4 |
Total delivered | 2,465 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 44,887 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 956 |
Grade 1 upgrades generated | 233 |
Grade 2 upgrades generated | 226 |
Grade 3 upgrades generated | 260 |
Grade 4 upgrades generated | 163 |
Grade 5 upgrades generated | 74 |
Crew |
|
Crew credits earned | 359,102,537 cr |
Crew hired | 2 |
Crew fired | 2 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 18H 52M 23S |
Time in gunner role | 58M 2S |