Perfil de Tasmainia300

(Imperial Courier)

Federation: Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 8.537.311.535 cr |
Credits spent on ships | 920.193.131 cr |
Credits spent on outfitting | 2.803.737.216 cr |
Credits spent on repairs | 10.663.894 cr |
Credits spent on fuel | 342.391 cr |
Credits spent on munitions | 1.084.185 cr |
Insurance claims | 23 |
Total claim costs | 54.369.287 cr |
Combat |
|
Bounties claimed | 487 |
Profit from bounties | 53.509.200 cr |
Combat bonds | 420 |
Profit from combat bonds | 17.431.779 cr |
Assassinations | 4 |
Profit from assassinations | 275.395 cr |
Highest single reward | 1.000.000 cr |
Skimmers killed | 20 |
Crime |
|
Fines issued | 153 |
Lifetime fines value | 290.661 cr |
Bounties received/earned | 351 |
Lifetime bounty value | 16.065.300 cr |
Highest bounty issued | 607.400 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 3.244.298 cr |
Commodities smuggled | 72 |
Average profit | 231.736 cr |
Highest single transaction | 2.699.559 cr |
Trading |
|
Market network | 71 |
Trading profit | 6.998.951.906 cr |
Commodities traded | 38.844 |
Average profit | 25.731.441 cr |
Highest single transaction | 340.275.195 cr |
Mining |
|
Profits from mining | 6.572.784.349 cr |
Minerals refined | 7.898 |
Materials collected | 10.065 |
Exploration |
|
Systems visited | 12.498 |
Profits from exploration | 4.337.487.922 cr |
Level 2 detailed scans | 87.987 |
Level 3 detailed scans | 88.723 |
Highest payout | 18.240.719 cr |
Total hyperspace distance | 803.270 a.l. |
Total hyperspace jumps | 14.547 |
Max distance from start | 65.590,23 a.l. |
Max distance from Sol | 65.647,34 a.l. |
Max distance from Colonia | 46.528,88 a.l. |
Approximate time played | 12W 3H 37M |
Passengers |
|
Total bulk passengers delivered | 2.461 |
Total VIPs delivered | 4 |
Total delivered | 2.465 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 44.887 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 956 |
Grade 1 upgrades generated | 233 |
Grade 2 upgrades generated | 226 |
Grade 3 upgrades generated | 260 |
Grade 4 upgrades generated | 163 |
Grade 5 upgrades generated | 74 |
Crew |
|
Crew credits earned | 359.102.537 cr |
Crew hired | 2 |
Crew fired | 2 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 18H 52M 23S |
Time in gunner role | 58M 2S |