CMDR Ayoshi profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 4,733,145,724 cr |
Credits spent on ships | 2,231,977,998 cr |
Credits spent on outfitting | 5,960,463,414 cr |
Credits spent on repairs | 9,490,341 cr |
Credits spent on fuel | 557,573 cr |
Credits spent on munitions | 2,873,725 cr |
Insurance claims | 31 |
Total claim costs | 33,551,252 cr |
Combat |
|
Bounties claimed | 3,609 |
Profit from bounties | 185,871,557 cr |
Combat bonds | 1,171 |
Profit from combat bonds | 39,551,053 cr |
Assassinations | 67 |
Profit from assassinations | 16,423,727 cr |
Highest single reward | 550,592 cr |
Skimmers killed | 1,621 |
Crime |
|
Fines issued | 313 |
Lifetime fines value | 772,298 cr |
Bounties received/earned | 1,031 |
Lifetime bounty value | 1,576,840 cr |
Highest bounty issued | 10,445 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 59,959,948 cr |
Commodities smuggled | 2,986 |
Average profit | 3,155,787 cr |
Highest single transaction | 15,617,792 cr |
Trading |
|
Market network | 144 |
Trading profit | 1,691,359,463 cr |
Commodities traded | 44,692 |
Average profit | 2,847,407 cr |
Highest single transaction | 296,789,139 cr |
Mining |
|
Profits from mining | 1,524,773,710 cr |
Minerals refined | 4,050 |
Materials collected | 12,476 |
Exploration |
|
Systems visited | 8,263 |
Profits from exploration | 59,459,460 cr |
Level 2 detailed scans | 2,083 |
Level 3 detailed scans | 19,223 |
Highest payout | 628,809 cr |
Total hyperspace distance | 273,979 ly |
Total hyperspace jumps | 10,704 |
Max distance from start | 25,872.53 ly |
Max distance from Sol | 25,928.60 ly |
Max distance from Colonia | 23,441.50 ly |
Approximate time played | 5W 4D 8H 1M |
Passengers |
|
Total bulk passengers delivered | 2,261 |
Total VIPs delivered | 147 |
Total delivered | 2,408 |
Total ejected | 5 |
Search and Rescue |
|
Total items rescued | 8 |
Total profit | 235,620 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 1,006 |
Grade 1 upgrades generated | 237 |
Grade 2 upgrades generated | 190 |
Grade 3 upgrades generated | 308 |
Grade 4 upgrades generated | 165 |
Grade 5 upgrades generated | 106 |
Crew |
|
Crew credits earned | 195,633,608 cr |
Crew hired | 6 |
Crew fired | 5 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 47M 36S |