Perfil de Ayoshi
(Federal Corvette)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 4.733.145.724 cr |
Credits spent on ships | 2.231.977.998 cr |
Credits spent on outfitting | 5.960.463.414 cr |
Credits spent on repairs | 9.490.341 cr |
Credits spent on fuel | 557.573 cr |
Credits spent on munitions | 2.873.725 cr |
Insurance claims | 31 |
Total claim costs | 33.551.252 cr |
Combat |
|
Bounties claimed | 3.609 |
Profit from bounties | 185.871.557 cr |
Combat bonds | 1.171 |
Profit from combat bonds | 39.551.053 cr |
Assassinations | 67 |
Profit from assassinations | 16.423.727 cr |
Highest single reward | 550.592 cr |
Skimmers killed | 1.621 |
Crime |
|
Fines issued | 313 |
Lifetime fines value | 772.298 cr |
Bounties received/earned | 1.031 |
Lifetime bounty value | 1.576.840 cr |
Highest bounty issued | 10.445 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 59.959.948 cr |
Commodities smuggled | 2.986 |
Average profit | 3.155.787 cr |
Highest single transaction | 15.617.792 cr |
Trading |
|
Market network | 144 |
Trading profit | 1.691.359.463 cr |
Commodities traded | 44.692 |
Average profit | 2.847.407 cr |
Highest single transaction | 296.789.139 cr |
Mining |
|
Profits from mining | 1.524.773.710 cr |
Minerals refined | 4.050 |
Materials collected | 12.476 |
Exploration |
|
Systems visited | 8.263 |
Profits from exploration | 59.459.460 cr |
Level 2 detailed scans | 2.083 |
Level 3 detailed scans | 19.223 |
Highest payout | 628.809 cr |
Total hyperspace distance | 273.979 a.l. |
Total hyperspace jumps | 10.704 |
Max distance from start | 25.872,53 a.l. |
Max distance from Sol | 25.928,60 a.l. |
Max distance from Colonia | 23.441,50 a.l. |
Approximate time played | 5W 4D 8H 1M |
Passengers |
|
Total bulk passengers delivered | 2.261 |
Total VIPs delivered | 147 |
Total delivered | 2.408 |
Total ejected | 5 |
Search and Rescue |
|
Total items rescued | 8 |
Total profit | 235.620 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 1.006 |
Grade 1 upgrades generated | 237 |
Grade 2 upgrades generated | 190 |
Grade 3 upgrades generated | 308 |
Grade 4 upgrades generated | 165 |
Grade 5 upgrades generated | 106 |
Crew |
|
Crew credits earned | 195.633.608 cr |
Crew hired | 6 |
Crew fired | 5 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 47M 36S |