CMDR JZH Gaming profile
Profile

Commander name:
Current ship:
Kasper Felix [JZ-08]
(Type-9 Heavy)
(Type-9 Heavy)
Member since:
Apr 5, 2020
Distances submitted:
0
Systems visited:
8,288
Systems discovered first:
5,725
Balance:
2,097,361,010 Cr

Ranks
Defenceless
Directionless
Federation: Petty Officer
Empire: None
Credits
Flight log heatmap
Statistics
Balance |
|
---|---|
Current assets | 2,522,300,787 cr |
Credits spent on ships | 218,866,074 cr |
Credits spent on outfitting | 207,364,217 cr |
Credits spent on repairs | 8,094,729 cr |
Credits spent on fuel | 15,382 cr |
Credits spent on munitions | 2,741 cr |
Insurance claims | 2 |
Total claim costs | 4,425,447 cr |
Combat |
|
Bounties claimed | 2 |
Profit from bounties | 12,525 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 2 |
Profit from assassinations | 84,355 cr |
Highest single reward | 10,335 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 5 |
Lifetime fines value | 18,130 cr |
Bounties received/earned | 2 |
Lifetime bounty value | 5,200 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 5 |
Trading profit | 58,599 cr |
Commodities traded | 59 |
Average profit | 8,371 cr |
Highest single transaction | 37,710 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 1,834 |
Exploration |
|
Systems visited | 8,154 |
Profits from exploration | 2,517,996,383 cr |
Level 2 detailed scans | 60,170 |
Level 3 detailed scans | 60,170 |
Highest payout | 16,145,857 cr |
Total hyperspace distance | 500,256 ly |
Total hyperspace jumps | 8,281 |
Max distance from start | 65,308.84 ly |
Max distance from Sol | 65,339.95 ly |
Max distance from Colonia | 49,745.64 ly |
Approximate time played | 2W 3D 13H 22M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 25 |
Total delivered | 25 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 116 |
Grade 1 upgrades generated | 26 |
Grade 2 upgrades generated | 25 |
Grade 3 upgrades generated | 37 |
Grade 4 upgrades generated | 13 |
Grade 5 upgrades generated | 15 |