CMDR Aivri profile

Profile
Commander name:
Current ship:
TYPE-11 LAZER [T11-LT]
(Type-10 Defender)
 
Member since:
Apr 18, 2020
 
Distances submitted:
0
 
Systems visited:
6,476
Systems discovered first:
2,296
Ranks

98%

12%

16%

Defenceless

2%

Directionless

44%

0%

Federation: Rear Admiral

82%

Empire: Duke

100%
Flight log heatmap
Statistics

Balance

Current assets 10,068,875,089 cr
Credits spent on ships 2,118,887,628 cr
Credits spent on outfitting 8,043,606,165 cr
Credits spent on repairs 10,546,306 cr
Credits spent on fuel 146,201 cr
Credits spent on munitions 785,477 cr
Insurance claims 18
Total claim costs 136,650,448 cr

Combat

Bounties claimed 2,297
Profit from bounties 306,420,967 cr
Combat bonds 166
Profit from combat bonds 12,322,237 cr
Assassinations 14
Profit from assassinations 1,166,721 cr
Highest single reward 872,822 cr
Skimmers killed 29

Crime

Fines issued 14
Lifetime fines value 419,572 cr
Bounties received/earned 24
Lifetime bounty value 6,400 cr
Highest bounty issued 600 cr

Smuggling

Black market network 5
Black market profit 23,982 cr
Commodities smuggled 5
Average profit 4,796 cr
Highest single transaction 4,921 cr

Trading

Market network 53
Trading profit 4,309,914,897 cr
Commodities traded 21,620
Average profit 32,900,114 cr
Highest single transaction 751,923,000 cr

Mining

Profits from mining 4,321,970,313 cr
Minerals refined 5,369
Materials collected 17,144

Exploration

Systems visited 5,425
Profits from exploration 1,242,027,326 cr
Level 2 detailed scans 45,543
Level 3 detailed scans 45,543
Highest payout 16,446,037 cr
Total hyperspace distance 278,053 ly
Total hyperspace jumps 6,528
Max distance from start 31,610.38 ly
Max distance from Sol 31,636.85 ly
Max distance from Colonia 45,553.84 ly
Approximate time played 5W 4H 17M

Passengers

Total bulk passengers delivered 0
Total VIPs delivered 67
Total delivered 67
Total ejected 0

Crafting

Number of engineers used 13
Number of upgrades generated 2,121
Grade 1 upgrades generated 380
Grade 2 upgrades generated 426
Grade 3 upgrades generated 533
Grade 4 upgrades generated 473
Grade 5 upgrades generated 309

Crew

Crew credits earned 193,649,127 cr
Crew hired 4
Crew fired 3
Crew lost 3

Multi-Crew

Total time in multi-crew 2H 24M 15S
Time in gunner role 1H 30M 55S
Total credits accrued 2,397 cr