CMDR Aivri profile
(Type-10 Defender)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 10 068 875 089 cr |
Credits spent on ships | 2 118 887 628 cr |
Credits spent on outfitting | 8 043 606 165 cr |
Credits spent on repairs | 10 546 306 cr |
Credits spent on fuel | 146 201 cr |
Credits spent on munitions | 785 477 cr |
Insurance claims | 18 |
Total claim costs | 136 650 448 cr |
Combat |
|
Bounties claimed | 2 297 |
Profit from bounties | 306 420 967 cr |
Combat bonds | 166 |
Profit from combat bonds | 12 322 237 cr |
Assassinations | 14 |
Profit from assassinations | 1 166 721 cr |
Highest single reward | 872 822 cr |
Skimmers killed | 29 |
Crime |
|
Fines issued | 14 |
Lifetime fines value | 419 572 cr |
Bounties received/earned | 24 |
Lifetime bounty value | 6 400 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 23 982 cr |
Commodities smuggled | 5 |
Average profit | 4 796 cr |
Highest single transaction | 4 921 cr |
Trading |
|
Market network | 53 |
Trading profit | 4 309 914 897 cr |
Commodities traded | 21 620 |
Average profit | 32 900 114 cr |
Highest single transaction | 751 923 000 cr |
Mining |
|
Profits from mining | 4 321 970 313 cr |
Minerals refined | 5 369 |
Materials collected | 17 144 |
Exploration |
|
Systems visited | 5 425 |
Profits from exploration | 1 242 027 326 cr |
Level 2 detailed scans | 45 543 |
Level 3 detailed scans | 45 543 |
Highest payout | 16 446 037 cr |
Total hyperspace distance | 278 053 ly |
Total hyperspace jumps | 6 528 |
Max distance from start | 31 610,38 ly |
Max distance from Sol | 31 636,85 ly |
Max distance from Colonia | 45 553,84 ly |
Approximate time played | 5W 4H 17M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 67 |
Total delivered | 67 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 2 121 |
Grade 1 upgrades generated | 380 |
Grade 2 upgrades generated | 426 |
Grade 3 upgrades generated | 533 |
Grade 4 upgrades generated | 473 |
Grade 5 upgrades generated | 309 |
Crew |
|
Crew credits earned | 193 649 127 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 2H 24M 15S |
Time in gunner role | 1H 30M 55S |
Total credits accrued | 2 397 cr |