CMDR Mono Batgut profile
(Diamondback Explorer)
Federation: Ensign
Empire: None
Balance |
|
---|---|
Current assets | 753,448,945 cr |
Credits spent on ships | 253,052,192 cr |
Credits spent on outfitting | 319,549,947 cr |
Credits spent on repairs | 3,117,294 cr |
Credits spent on fuel | 222,795 cr |
Credits spent on munitions | 1,679,789 cr |
Insurance claims | 82 |
Total claim costs | 79,106,472 cr |
Combat |
|
Bounties claimed | 721 |
Profit from bounties | 13,572,980 cr |
Combat bonds | 77 |
Profit from combat bonds | 2,355,200 cr |
Assassinations | 19 |
Profit from assassinations | 8,389,805 cr |
Highest single reward | 284,300 cr |
Skimmers killed | 207 |
Crime |
|
Fines issued | 151 |
Lifetime fines value | 814,626 cr |
Bounties received/earned | 308 |
Lifetime bounty value | 306,298 cr |
Highest bounty issued | 11,530 cr |
Smuggling |
|
Black market network | 37 |
Black market profit | 3,327,954 cr |
Commodities smuggled | 1,683 |
Average profit | 21,894 cr |
Highest single transaction | 336,232 cr |
Trading |
|
Market network | 166 |
Trading profit | 435,551,847 cr |
Commodities traded | 37,725 |
Average profit | 517,282 cr |
Highest single transaction | 71,336,952 cr |
Mining |
|
Profits from mining | 368,251,944 cr |
Minerals refined | 1,267 |
Materials collected | 5,832 |
Exploration |
|
Systems visited | 3,976 |
Profits from exploration | 109,635,698 cr |
Level 2 detailed scans | 4,051 |
Level 3 detailed scans | 10,255 |
Highest payout | 4,813,667 cr |
Total hyperspace distance | 133,134 ly |
Total hyperspace jumps | 5,241 |
Max distance from start | 21,939.80 ly |
Max distance from Sol | 22,009.27 ly |
Max distance from Colonia | 25,023.17 ly |
Approximate time played | 4W 6D 1H 4M |
Passengers |
|
Total bulk passengers delivered | 15 |
Total VIPs delivered | 248 |
Total delivered | 263 |
Total ejected | 14 |
Search and Rescue |
|
Total items rescued | 64 |
Total profit | 2,240,356 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 413 |
Grade 1 upgrades generated | 199 |
Grade 2 upgrades generated | 51 |
Grade 3 upgrades generated | 81 |
Grade 4 upgrades generated | 64 |
Grade 5 upgrades generated | 18 |
Crew |
|
Crew credits earned | 3,685,533 cr |
Crew hired | 18 |
Crew fired | 10 |
Crew lost | 8 |