CMDR Mono Batgut profile
(Diamondback Explorer)
Federation: Ensign
Empire: None
Balance |
|
---|---|
Current assets | 753 448 945 cr |
Credits spent on ships | 253 052 192 cr |
Credits spent on outfitting | 319 549 947 cr |
Credits spent on repairs | 3 117 294 cr |
Credits spent on fuel | 222 795 cr |
Credits spent on munitions | 1 679 789 cr |
Insurance claims | 82 |
Total claim costs | 79 106 472 cr |
Combat |
|
Bounties claimed | 721 |
Profit from bounties | 13 572 980 cr |
Combat bonds | 77 |
Profit from combat bonds | 2 355 200 cr |
Assassinations | 19 |
Profit from assassinations | 8 389 805 cr |
Highest single reward | 284 300 cr |
Skimmers killed | 207 |
Crime |
|
Fines issued | 151 |
Lifetime fines value | 814 626 cr |
Bounties received/earned | 308 |
Lifetime bounty value | 306 298 cr |
Highest bounty issued | 11 530 cr |
Smuggling |
|
Black market network | 37 |
Black market profit | 3 327 954 cr |
Commodities smuggled | 1 683 |
Average profit | 21 894 cr |
Highest single transaction | 336 232 cr |
Trading |
|
Market network | 166 |
Trading profit | 435 551 847 cr |
Commodities traded | 37 725 |
Average profit | 517 282 cr |
Highest single transaction | 71 336 952 cr |
Mining |
|
Profits from mining | 368 251 944 cr |
Minerals refined | 1 267 |
Materials collected | 5 832 |
Exploration |
|
Systems visited | 3 976 |
Profits from exploration | 109 635 698 cr |
Level 2 detailed scans | 4 051 |
Level 3 detailed scans | 10 255 |
Highest payout | 4 813 667 cr |
Total hyperspace distance | 133 134 ly |
Total hyperspace jumps | 5 241 |
Max distance from start | 21 939,80 ly |
Max distance from Sol | 22 009,27 ly |
Max distance from Colonia | 25 023,17 ly |
Approximate time played | 4W 6D 1H 4M |
Passengers |
|
Total bulk passengers delivered | 15 |
Total VIPs delivered | 248 |
Total delivered | 263 |
Total ejected | 14 |
Search and Rescue |
|
Total items rescued | 64 |
Total profit | 2 240 356 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 413 |
Grade 1 upgrades generated | 199 |
Grade 2 upgrades generated | 51 |
Grade 3 upgrades generated | 81 |
Grade 4 upgrades generated | 64 |
Grade 5 upgrades generated | 18 |
Crew |
|
Crew credits earned | 3 685 533 cr |
Crew hired | 18 |
Crew fired | 10 |
Crew lost | 8 |