CMDR Kel Solaar profile
(Imperial Courier)
Federation: Vice Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 5,185,056,018 cr |
Credits spent on ships | 5,704,786,620 cr |
Credits spent on outfitting | 17,091,442,017 cr |
Credits spent on repairs | 26,359,963 cr |
Credits spent on fuel | 1,563,777 cr |
Credits spent on munitions | 4,502,394 cr |
Insurance claims | 256 |
Total claim costs | 284,013,330 cr |
Combat |
|
Bounties claimed | 8,386 |
Profit from bounties | 429,234,953 cr |
Combat bonds | 2,465 |
Profit from combat bonds | 76,016,035 cr |
Assassinations | 36 |
Profit from assassinations | 3,881,520 cr |
Highest single reward | 306,275 cr |
Skimmers killed | 1,329 |
Crime |
|
Fines issued | 3,583 |
Lifetime fines value | 2,811,035,069 cr |
Bounties received/earned | 894 |
Lifetime bounty value | 1,267,120 cr |
Highest bounty issued | 11,110 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 2,192,863,761 cr |
Commodities smuggled | 267,017 |
Average profit | 1,932,039 cr |
Highest single transaction | 2,331,072 cr |
Trading |
|
Market network | 71 |
Trading profit | 54,841,065 cr |
Commodities traded | 32,864 |
Average profit | 181,593 cr |
Highest single transaction | 2,262,120 cr |
Mining |
|
Profits from mining | 10,669,380 cr |
Minerals refined | 997 |
Materials collected | 24,838 |
Exploration |
|
Systems visited | 47,781 |
Profits from exploration | 881,266,477 cr |
Level 2 detailed scans | 8,063 |
Level 3 detailed scans | 43,374 |
Highest payout | 11,668,222 cr |
Total hyperspace distance | 1,800,555 ly |
Total hyperspace jumps | 56,602 |
Max distance from start | 65,299.19 ly |
Max distance from Sol | 65,356.04 ly |
Max distance from Colonia | 46,447.27 ly |
Approximate time played | 18W 3D 18H 53M |
Passengers |
|
Total bulk passengers delivered | 275 |
Total VIPs delivered | 516 |
Total delivered | 791 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 27,465 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 2,891 |
Grade 1 upgrades generated | 775 |
Grade 2 upgrades generated | 305 |
Grade 3 upgrades generated | 482 |
Grade 4 upgrades generated | 443 |
Grade 5 upgrades generated | 886 |
Crew |
|
Crew credits earned | 756,170,553 cr |
Crew hired | 4 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 4M 27S |