CMDR Kel Solaar profile
(Imperial Courier)
Federation: Vice Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 5 185 056 018 cr |
Credits spent on ships | 5 704 786 620 cr |
Credits spent on outfitting | 17 091 442 017 cr |
Credits spent on repairs | 26 359 963 cr |
Credits spent on fuel | 1 563 777 cr |
Credits spent on munitions | 4 502 394 cr |
Insurance claims | 256 |
Total claim costs | 284 013 330 cr |
Combat |
|
Bounties claimed | 8 386 |
Profit from bounties | 429 234 953 cr |
Combat bonds | 2 465 |
Profit from combat bonds | 76 016 035 cr |
Assassinations | 36 |
Profit from assassinations | 3 881 520 cr |
Highest single reward | 306 275 cr |
Skimmers killed | 1 329 |
Crime |
|
Fines issued | 3 583 |
Lifetime fines value | 2 811 035 069 cr |
Bounties received/earned | 894 |
Lifetime bounty value | 1 267 120 cr |
Highest bounty issued | 11 110 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 2 192 863 761 cr |
Commodities smuggled | 267 017 |
Average profit | 1 932 039 cr |
Highest single transaction | 2 331 072 cr |
Trading |
|
Market network | 71 |
Trading profit | 54 841 065 cr |
Commodities traded | 32 864 |
Average profit | 181 593 cr |
Highest single transaction | 2 262 120 cr |
Mining |
|
Profits from mining | 10 669 380 cr |
Minerals refined | 997 |
Materials collected | 24 838 |
Exploration |
|
Systems visited | 47 781 |
Profits from exploration | 881 266 477 cr |
Level 2 detailed scans | 8 063 |
Level 3 detailed scans | 43 374 |
Highest payout | 11 668 222 cr |
Total hyperspace distance | 1 800 555 ly |
Total hyperspace jumps | 56 602 |
Max distance from start | 65 299,19 ly |
Max distance from Sol | 65 356,04 ly |
Max distance from Colonia | 46 447,27 ly |
Approximate time played | 18W 3D 18H 53M |
Passengers |
|
Total bulk passengers delivered | 275 |
Total VIPs delivered | 516 |
Total delivered | 791 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 27 465 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 2 891 |
Grade 1 upgrades generated | 775 |
Grade 2 upgrades generated | 305 |
Grade 3 upgrades generated | 482 |
Grade 4 upgrades generated | 443 |
Grade 5 upgrades generated | 886 |
Crew |
|
Crew credits earned | 756 170 553 cr |
Crew hired | 4 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 4M 27S |