CMDR Blastcrater profile
(Python)
Federation: Lieutenant
Empire: Prince
Balance |
|
---|---|
Current assets | 9,538,025,855 cr |
Credits spent on ships | 972,641,819 cr |
Credits spent on outfitting | 2,060,492,473 cr |
Credits spent on repairs | 11,442,643 cr |
Credits spent on fuel | 649,974 cr |
Credits spent on munitions | 575,361 cr |
Insurance claims | 46 |
Total claim costs | 721,419,311 cr |
Combat |
|
Bounties claimed | 3,503 |
Profit from bounties | 286,955,151 cr |
Combat bonds | 83 |
Profit from combat bonds | 5,537,509 cr |
Assassinations | 24 |
Profit from assassinations | 1,390,613 cr |
Highest single reward | 544,295 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 32 |
Lifetime fines value | 285,824 cr |
Bounties received/earned | 5 |
Lifetime bounty value | 2,100 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 7,960 cr |
Commodities smuggled | 24 |
Average profit | 1,137 cr |
Highest single transaction | 5,976 cr |
Trading |
|
Market network | 131 |
Trading profit | 10,262,320,456 cr |
Commodities traded | 406,423 |
Average profit | 12,469,405 cr |
Highest single transaction | 211,122,048 cr |
Mining |
|
Profits from mining | 2,446,921,449 cr |
Minerals refined | 3,231 |
Materials collected | 3,838 |
Exploration |
|
Systems visited | 5,411 |
Profits from exploration | 519,207,797 cr |
Level 2 detailed scans | 25,050 |
Level 3 detailed scans | 25,050 |
Highest payout | 6,915,317 cr |
Total hyperspace distance | 215,284 ly |
Total hyperspace jumps | 8,298 |
Max distance from start | 65,396.66 ly |
Max distance from Sol | 65,427.48 ly |
Max distance from Colonia | 46,391.17 ly |
Approximate time played | 9W 5D 16H 2M |
Passengers |
|
Total bulk passengers delivered | 771 |
Total VIPs delivered | 157 |
Total delivered | 928 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 355 |
Grade 1 upgrades generated | 120 |
Grade 2 upgrades generated | 100 |
Grade 3 upgrades generated | 98 |
Grade 4 upgrades generated | 29 |
Grade 5 upgrades generated | 8 |
Crew |
|
Crew credits earned | 455,519,196 cr |
Crew hired | 57 |
Crew fired | 55 |
Crew lost | 19 |
Multi-Crew |
|
Total time in multi-crew | 3H 48M 52S |
Time in gunner role | 2H 37M 20S |