CMDR Blastcrater profile
(Python)
Federation: Lieutenant
Empire: Prince
Balance |
|
---|---|
Current assets | 9 538 025 855 cr |
Credits spent on ships | 972 641 819 cr |
Credits spent on outfitting | 2 060 492 473 cr |
Credits spent on repairs | 11 442 643 cr |
Credits spent on fuel | 649 974 cr |
Credits spent on munitions | 575 361 cr |
Insurance claims | 46 |
Total claim costs | 721 419 311 cr |
Combat |
|
Bounties claimed | 3 503 |
Profit from bounties | 286 955 151 cr |
Combat bonds | 83 |
Profit from combat bonds | 5 537 509 cr |
Assassinations | 24 |
Profit from assassinations | 1 390 613 cr |
Highest single reward | 544 295 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 32 |
Lifetime fines value | 285 824 cr |
Bounties received/earned | 5 |
Lifetime bounty value | 2 100 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 7 960 cr |
Commodities smuggled | 24 |
Average profit | 1 137 cr |
Highest single transaction | 5 976 cr |
Trading |
|
Market network | 131 |
Trading profit | 10 262 320 456 cr |
Commodities traded | 406 423 |
Average profit | 12 469 405 cr |
Highest single transaction | 211 122 048 cr |
Mining |
|
Profits from mining | 2 446 921 449 cr |
Minerals refined | 3 231 |
Materials collected | 3 838 |
Exploration |
|
Systems visited | 5 411 |
Profits from exploration | 519 207 797 cr |
Level 2 detailed scans | 25 050 |
Level 3 detailed scans | 25 050 |
Highest payout | 6 915 317 cr |
Total hyperspace distance | 215 284 ly |
Total hyperspace jumps | 8 298 |
Max distance from start | 65 396,66 ly |
Max distance from Sol | 65 427,48 ly |
Max distance from Colonia | 46 391,17 ly |
Approximate time played | 9W 5D 16H 2M |
Passengers |
|
Total bulk passengers delivered | 771 |
Total VIPs delivered | 157 |
Total delivered | 928 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 355 |
Grade 1 upgrades generated | 120 |
Grade 2 upgrades generated | 100 |
Grade 3 upgrades generated | 98 |
Grade 4 upgrades generated | 29 |
Grade 5 upgrades generated | 8 |
Crew |
|
Crew credits earned | 455 519 196 cr |
Crew hired | 57 |
Crew fired | 55 |
Crew lost | 19 |
Multi-Crew |
|
Total time in multi-crew | 3H 48M 52S |
Time in gunner role | 2H 37M 20S |