CMDR Aelfgar profile
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 21,736,604,420 cr |
Credits spent on ships | 1,783,958,625 cr |
Credits spent on outfitting | 5,472,526,083 cr |
Credits spent on repairs | 251,882,244 cr |
Credits spent on fuel | 1,131,730 cr |
Credits spent on munitions | 4,059,307 cr |
Insurance claims | 120 |
Total claim costs | 1,519,184,845 cr |
Combat |
|
Bounties claimed | 4,489 |
Profit from bounties | 1,080,369,207 cr |
Combat bonds | 4,279 |
Profit from combat bonds | 295,414,031 cr |
Assassinations | 225 |
Profit from assassinations | 604,381,186 cr |
Highest single reward | 1,970,814 cr |
Skimmers killed | 59 |
Crime |
|
Fines issued | 110 |
Lifetime fines value | 14,806,427 cr |
Bounties received/earned | 85 |
Lifetime bounty value | 3,623,325 cr |
Highest bounty issued | 1,496,100 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 492,776 cr |
Commodities smuggled | 118 |
Average profit | 54,753 cr |
Highest single transaction | 224,010 cr |
Trading |
|
Market network | 297 |
Trading profit | 31,998,340,401 cr |
Commodities traded | 568,039 |
Average profit | 19,069,333 cr |
Highest single transaction | 844,280,832 cr |
Mining |
|
Profits from mining | 25,719,918,586 cr |
Minerals refined | 30,114 |
Materials collected | 15,350 |
Exploration |
|
Systems visited | 8,647 |
Profits from exploration | 765,716,465 cr |
Level 2 detailed scans | 40,457 |
Level 3 detailed scans | 40,451 |
Highest payout | 9,484,276 cr |
Total hyperspace distance | 537,557 ly |
Total hyperspace jumps | 14,888 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 18W 3D 12H 22M |
Passengers |
|
Total bulk passengers delivered | 26,487 |
Total VIPs delivered | 132 |
Total delivered | 26,619 |
Total ejected | 308 |
Search and Rescue |
|
Total items rescued | 137 |
Total profit | 2,248,961 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 1,059 |
Grade 1 upgrades generated | 216 |
Grade 2 upgrades generated | 254 |
Grade 3 upgrades generated | 340 |
Grade 4 upgrades generated | 171 |
Grade 5 upgrades generated | 78 |
Crew |
|
Crew credits earned | 288,816,751 cr |
Crew hired | 8 |
Crew fired | 8 |
Crew lost | 8 |