CMDR ChappaChota profile
(Krait Phantom)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2,074,457,187 cr |
Credits spent on ships | 574,027,890 cr |
Credits spent on outfitting | 899,679,217 cr |
Credits spent on repairs | 1,764,928 cr |
Credits spent on fuel | 67,111 cr |
Credits spent on munitions | 217,712 cr |
Insurance claims | 5 |
Total claim costs | 3,093,137 cr |
Combat |
|
Bounties claimed | 485 |
Profit from bounties | 103,972,997 cr |
Combat bonds | 131 |
Profit from combat bonds | 5,680,056 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 402,229 cr |
Skimmers killed | 11 |
Crime |
|
Fines issued | 35 |
Lifetime fines value | 2,594,716 cr |
Bounties received/earned | 1 |
Lifetime bounty value | 600 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 16,818 cr |
Commodities smuggled | 9 |
Average profit | 2,102 cr |
Highest single transaction | 2,997 cr |
Trading |
|
Market network | 60 |
Trading profit | 1,133,807,402 cr |
Commodities traded | 11,857 |
Average profit | 10,901,994 cr |
Highest single transaction | 204,935,192 cr |
Mining |
|
Profits from mining | 937,091,847 cr |
Minerals refined | 1,080 |
Materials collected | 17,101 |
Exploration |
|
Systems visited | 2,367 |
Profits from exploration | 696,665,461 cr |
Level 2 detailed scans | 19,400 |
Level 3 detailed scans | 19,400 |
Highest payout | 16,712,971 cr |
Total hyperspace distance | 125,222 ly |
Total hyperspace jumps | 3,421 |
Max distance from start | 22,086.06 ly |
Max distance from Sol | 22,104.10 ly |
Max distance from Colonia | 24,966.76 ly |
Approximate time played | 4W 6H 27M |
Passengers |
|
Total bulk passengers delivered | 43 |
Total VIPs delivered | 633 |
Total delivered | 676 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30,440 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 2,004 |
Grade 1 upgrades generated | 291 |
Grade 2 upgrades generated | 305 |
Grade 3 upgrades generated | 392 |
Grade 4 upgrades generated | 455 |
Grade 5 upgrades generated | 561 |
Crew |
|
Crew credits earned | 2,962,592 cr |
Crew hired | 1 |
Multi-Crew |
|
Total time in multi-crew | 4H 37M 43S |
Time in gunner role | 5H 20M 24S |
Total credits accrued | 6,187,979 cr |