CMDR ChappaChota profile
(Krait Phantom)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2 074 457 187 cr |
Credits spent on ships | 574 027 890 cr |
Credits spent on outfitting | 899 679 217 cr |
Credits spent on repairs | 1 764 928 cr |
Credits spent on fuel | 67 111 cr |
Credits spent on munitions | 217 712 cr |
Insurance claims | 5 |
Total claim costs | 3 093 137 cr |
Combat |
|
Bounties claimed | 485 |
Profit from bounties | 103 972 997 cr |
Combat bonds | 131 |
Profit from combat bonds | 5 680 056 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 402 229 cr |
Skimmers killed | 11 |
Crime |
|
Fines issued | 35 |
Lifetime fines value | 2 594 716 cr |
Bounties received/earned | 1 |
Lifetime bounty value | 600 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 16 818 cr |
Commodities smuggled | 9 |
Average profit | 2 102 cr |
Highest single transaction | 2 997 cr |
Trading |
|
Market network | 60 |
Trading profit | 1 133 807 402 cr |
Commodities traded | 11 857 |
Average profit | 10 901 994 cr |
Highest single transaction | 204 935 192 cr |
Mining |
|
Profits from mining | 937 091 847 cr |
Minerals refined | 1 080 |
Materials collected | 17 101 |
Exploration |
|
Systems visited | 2 367 |
Profits from exploration | 696 665 461 cr |
Level 2 detailed scans | 19 400 |
Level 3 detailed scans | 19 400 |
Highest payout | 16 712 971 cr |
Total hyperspace distance | 125 222 ly |
Total hyperspace jumps | 3 421 |
Max distance from start | 22 086,06 ly |
Max distance from Sol | 22 104,10 ly |
Max distance from Colonia | 24 966,76 ly |
Approximate time played | 4W 6H 27M |
Passengers |
|
Total bulk passengers delivered | 43 |
Total VIPs delivered | 633 |
Total delivered | 676 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30 440 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 2 004 |
Grade 1 upgrades generated | 291 |
Grade 2 upgrades generated | 305 |
Grade 3 upgrades generated | 392 |
Grade 4 upgrades generated | 455 |
Grade 5 upgrades generated | 561 |
Crew |
|
Crew credits earned | 2 962 592 cr |
Crew hired | 1 |
Multi-Crew |
|
Total time in multi-crew | 4H 37M 43S |
Time in gunner role | 5H 20M 24S |
Total credits accrued | 6 187 979 cr |