CMDR 2424Goldie profile
(Anaconda)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 5,296,719,214 cr |
Credits spent on ships | 1,474,670,357 cr |
Credits spent on outfitting | 3,798,094,882 cr |
Credits spent on repairs | 23,743,272 cr |
Credits spent on fuel | 465,499 cr |
Credits spent on munitions | 768,008 cr |
Insurance claims | 17 |
Total claim costs | 71,707,991 cr |
Combat |
|
Bounties claimed | 3,024 |
Profit from bounties | 271,862,907 cr |
Combat bonds | 2,643 |
Profit from combat bonds | 531,169,388 cr |
Assassinations | 1 |
Profit from assassinations | 2,707,072 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 40 |
Crime |
|
Fines issued | 138 |
Lifetime fines value | 485,380 cr |
Bounties received/earned | 143 |
Lifetime bounty value | 66,984,200 cr |
Highest bounty issued | 1,730,600 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 195,159 cr |
Commodities smuggled | 102 |
Average profit | 13,011 cr |
Highest single transaction | 118,695 cr |
Trading |
|
Market network | 200 |
Trading profit | 533,276,447 cr |
Commodities traded | 110,710 |
Average profit | 502,617 cr |
Highest single transaction | 307,615,752 cr |
Mining |
|
Profits from mining | 330,799,070 cr |
Minerals refined | 760 |
Materials collected | 10,133 |
Exploration |
|
Systems visited | 15,856 |
Profits from exploration | 1,807,416,164 cr |
Level 2 detailed scans | 60,383 |
Level 3 detailed scans | 60,354 |
Highest payout | 27,611,819 cr |
Total hyperspace distance | 982,532 ly |
Total hyperspace jumps | 18,206 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 7W 4D 17H 47M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 5 |
Total delivered | 5 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 18 |
Total profit | 458,923 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 941 |
Grade 1 upgrades generated | 174 |
Grade 2 upgrades generated | 150 |
Grade 3 upgrades generated | 263 |
Grade 4 upgrades generated | 126 |
Grade 5 upgrades generated | 228 |
Crew |
|
Crew credits earned | 40,786,362 cr |
Crew hired | 3 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 4H 48M 58S |
Time in gunner role | 40M 22S |
Total credits accrued | 32,209,283 cr |