CMDR 2424Goldie profile
(Anaconda)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 5 296 719 214 cr |
Credits spent on ships | 1 474 670 357 cr |
Credits spent on outfitting | 3 798 094 882 cr |
Credits spent on repairs | 23 743 272 cr |
Credits spent on fuel | 465 499 cr |
Credits spent on munitions | 768 008 cr |
Insurance claims | 17 |
Total claim costs | 71 707 991 cr |
Combat |
|
Bounties claimed | 3 024 |
Profit from bounties | 271 862 907 cr |
Combat bonds | 2 643 |
Profit from combat bonds | 531 169 388 cr |
Assassinations | 1 |
Profit from assassinations | 2 707 072 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 40 |
Crime |
|
Fines issued | 138 |
Lifetime fines value | 485 380 cr |
Bounties received/earned | 143 |
Lifetime bounty value | 66 984 200 cr |
Highest bounty issued | 1 730 600 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 195 159 cr |
Commodities smuggled | 102 |
Average profit | 13 011 cr |
Highest single transaction | 118 695 cr |
Trading |
|
Market network | 200 |
Trading profit | 533 276 447 cr |
Commodities traded | 110 710 |
Average profit | 502 617 cr |
Highest single transaction | 307 615 752 cr |
Mining |
|
Profits from mining | 330 799 070 cr |
Minerals refined | 760 |
Materials collected | 10 133 |
Exploration |
|
Systems visited | 15 856 |
Profits from exploration | 1 807 416 164 cr |
Level 2 detailed scans | 60 383 |
Level 3 detailed scans | 60 354 |
Highest payout | 27 611 819 cr |
Total hyperspace distance | 982 532 ly |
Total hyperspace jumps | 18 206 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 7W 4D 17H 47M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 5 |
Total delivered | 5 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 18 |
Total profit | 458 923 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 941 |
Grade 1 upgrades generated | 174 |
Grade 2 upgrades generated | 150 |
Grade 3 upgrades generated | 263 |
Grade 4 upgrades generated | 126 |
Grade 5 upgrades generated | 228 |
Crew |
|
Crew credits earned | 40 786 362 cr |
Crew hired | 3 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 4H 48M 58S |
Time in gunner role | 40M 22S |
Total credits accrued | 32 209 283 cr |