CMDR IceMeltAll profile
Federation: Midshipman
Empire: None
Balance |
|
---|---|
Current assets | 2,254,268,056 cr |
Credits spent on ships | 398,943,458 cr |
Credits spent on outfitting | 1,406,228,145 cr |
Credits spent on repairs | 12,422,991 cr |
Credits spent on fuel | 70,798 cr |
Credits spent on munitions | 251,908 cr |
Insurance claims | 11 |
Total claim costs | 129,277,175 cr |
Combat |
|
Bounties claimed | 375 |
Profit from bounties | 31,988,950 cr |
Combat bonds | 13 |
Profit from combat bonds | 255,457 cr |
Assassinations | 3 |
Profit from assassinations | 2,095,855 cr |
Highest single reward | 425,870 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 27 |
Lifetime fines value | 28,574 cr |
Bounties received/earned | 8 |
Lifetime bounty value | 1,300 cr |
Highest bounty issued | 200 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 30 |
Trading profit | 2,509,705,172 cr |
Commodities traded | 4,257 |
Average profit | 19,455,079 cr |
Highest single transaction | 939,062,290 cr |
Mining |
|
Profits from mining | 2,237,289,792 cr |
Minerals refined | 2,510 |
Materials collected | 7,279 |
Exploration |
|
Systems visited | 2,614 |
Profits from exploration | 338,310,809 cr |
Level 2 detailed scans | 18,724 |
Level 3 detailed scans | 18,724 |
Highest payout | 4,964,674 cr |
Total hyperspace distance | 116,354 ly |
Total hyperspace jumps | 2,892 |
Max distance from start | 23,922.11 ly |
Max distance from Sol | 23,989.31 ly |
Max distance from Colonia | 23,737.49 ly |
Approximate time played | 2W 5D 6H 37M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 6 |
Total delivered | 6 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 76 |
Total profit | 1,913,553 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 115 |
Grade 1 upgrades generated | 22 |
Grade 2 upgrades generated | 24 |
Grade 3 upgrades generated | 33 |
Grade 4 upgrades generated | 18 |
Grade 5 upgrades generated | 18 |
Crew |
|
Crew hired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 16M 7S |
Time in gunner role | 22M 30S |
Time in fighter con role | 2M 13S |