CMDR PMARS profile
Profile

Commander name:
Current ship:
Curiosity [PM-26M]
(Mandalay)
(Mandalay)
Member since:
Jun 16, 2020
Distances submitted:
6
Systems visited:
859
Systems discovered first:
22
Balance:
92,828,970 Cr

Ranks
Defenceless
Compiler
Federation: Petty Officer
Empire: None
Credits
Distances contributions
Flight log heatmap
Statistics
Balance |
|
---|---|
Current assets | 620,094,133 cr |
Credits spent on ships | 950,633,620 cr |
Credits spent on outfitting | 555,282,895 cr |
Credits spent on repairs | 426,113 cr |
Credits spent on fuel | 61,411 cr |
Credits spent on munitions | 232,932 cr |
Insurance claims | 3 |
Total claim costs | 8,897,778 cr |
Combat |
|
Bounties claimed | 2 |
Profit from bounties | 34,387 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 1 |
Profit from assassinations | 193,410 cr |
Highest single reward | 19,990 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 15 |
Lifetime fines value | 4,625 cr |
Bounties received/earned | 5 |
Lifetime bounty value | 1,800 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 11,941 cr |
Commodities smuggled | 7 |
Average profit | 2,985 cr |
Highest single transaction | 9,088 cr |
Trading |
|
Market network | 63 |
Trading profit | 657,739,944 cr |
Commodities traded | 29,455 |
Average profit | 4,836,323 cr |
Highest single transaction | 35,896,020 cr |
Mining |
|
Profits from mining | 12,545,097 cr |
Minerals refined | 115 |
Materials collected | 971 |
Exploration |
|
Systems visited | 758 |
Profits from exploration | 31,285,259 cr |
Level 2 detailed scans | 2,728 |
Level 3 detailed scans | 2,728 |
Highest payout | 3,375,054 cr |
Total hyperspace distance | 30,810 ly |
Total hyperspace jumps | 1,035 |
Max distance from start | 5,599.64 ly |
Max distance from Sol | 8,300.32 ly |
Max distance from Colonia | 29,941.21 ly |
Approximate time played | 1W 12H 9M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 440 |
Total delivered | 440 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 59 |
Grade 1 upgrades generated | 26 |
Grade 2 upgrades generated | 14 |
Grade 3 upgrades generated | 8 |
Grade 4 upgrades generated | 11 |
Multi-Crew |
|
Total time in multi-crew | 16M 15S |
Time in gunner role | 4M 24S |