CMDR CMDR ObiJ3ff profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 11,416,991,515 cr |
Credits spent on ships | 2,414,485,592 cr |
Credits spent on outfitting | 5,574,992,431 cr |
Credits spent on repairs | 70,776,988 cr |
Credits spent on fuel | 270,837 cr |
Credits spent on munitions | 4,594,721 cr |
Insurance claims | 185 |
Total claim costs | 1,451,235,388 cr |
Combat |
|
Bounties claimed | 1,714 |
Profit from bounties | 494,687,091 cr |
Combat bonds | 4,253 |
Profit from combat bonds | 15,325,165,780 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 1,886,180 cr |
Skimmers killed | 264 |
Crime |
|
Fines issued | 35 |
Lifetime fines value | 2,372,658 cr |
Bounties received/earned | 205 |
Lifetime bounty value | 1,398,900 cr |
Highest bounty issued | 389,700 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 250,050 cr |
Commodities smuggled | 1 |
Average profit | 250,050 cr |
Highest single transaction | 250,050 cr |
Trading |
|
Market network | 53 |
Trading profit | 2,368,701,544 cr |
Commodities traded | 14,322 |
Average profit | 10,434,809 cr |
Highest single transaction | 374,290,560 cr |
Mining |
|
Profits from mining | 1,263,352,367 cr |
Minerals refined | 1,449 |
Materials collected | 20,509 |
Exploration |
|
Systems visited | 5,093 |
Profits from exploration | 668,044,651 cr |
Level 2 detailed scans | 26,544 |
Level 3 detailed scans | 26,544 |
Highest payout | 15,155,143 cr |
Total hyperspace distance | 286,860 ly |
Total hyperspace jumps | 6,811 |
Max distance from start | 65,288.58 ly |
Max distance from Sol | 65,319.47 ly |
Max distance from Colonia | 46,284.34 ly |
Approximate time played | 10W 14H 32M |
Passengers |
|
Total bulk passengers delivered | 3,357 |
Total VIPs delivered | 0 |
Total delivered | 3,357 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 118 |
Total profit | 11,010,451 cr |
Total rescue transactions | 12 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 2,762 |
Grade 1 upgrades generated | 485 |
Grade 2 upgrades generated | 529 |
Grade 3 upgrades generated | 783 |
Grade 4 upgrades generated | 670 |
Grade 5 upgrades generated | 295 |
Crew |
|
Crew credits earned | 379,587,344 cr |
Crew hired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 13H 26M 41S |
Time in gunner role | 17M 46S |
Total credits accrued | 4,032,000 cr |