CMDR CMDR ObiJ3ff profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 11 416 991 515 cr |
Credits spent on ships | 2 414 485 592 cr |
Credits spent on outfitting | 5 574 992 431 cr |
Credits spent on repairs | 70 776 988 cr |
Credits spent on fuel | 270 837 cr |
Credits spent on munitions | 4 594 721 cr |
Insurance claims | 185 |
Total claim costs | 1 451 235 388 cr |
Combat |
|
Bounties claimed | 1 714 |
Profit from bounties | 494 687 091 cr |
Combat bonds | 4 253 |
Profit from combat bonds | 15 325 165 780 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 1 886 180 cr |
Skimmers killed | 264 |
Crime |
|
Fines issued | 35 |
Lifetime fines value | 2 372 658 cr |
Bounties received/earned | 205 |
Lifetime bounty value | 1 398 900 cr |
Highest bounty issued | 389 700 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 250 050 cr |
Commodities smuggled | 1 |
Average profit | 250 050 cr |
Highest single transaction | 250 050 cr |
Trading |
|
Market network | 53 |
Trading profit | 2 368 701 544 cr |
Commodities traded | 14 322 |
Average profit | 10 434 809 cr |
Highest single transaction | 374 290 560 cr |
Mining |
|
Profits from mining | 1 263 352 367 cr |
Minerals refined | 1 449 |
Materials collected | 20 509 |
Exploration |
|
Systems visited | 5 093 |
Profits from exploration | 668 044 651 cr |
Level 2 detailed scans | 26 544 |
Level 3 detailed scans | 26 544 |
Highest payout | 15 155 143 cr |
Total hyperspace distance | 286 860 ly |
Total hyperspace jumps | 6 811 |
Max distance from start | 65 288,58 ly |
Max distance from Sol | 65 319,47 ly |
Max distance from Colonia | 46 284,34 ly |
Approximate time played | 10W 14H 32M |
Passengers |
|
Total bulk passengers delivered | 3 357 |
Total VIPs delivered | 0 |
Total delivered | 3 357 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 118 |
Total profit | 11 010 451 cr |
Total rescue transactions | 12 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 2 762 |
Grade 1 upgrades generated | 485 |
Grade 2 upgrades generated | 529 |
Grade 3 upgrades generated | 783 |
Grade 4 upgrades generated | 670 |
Grade 5 upgrades generated | 295 |
Crew |
|
Crew credits earned | 379 587 344 cr |
Crew hired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 13H 26M 41S |
Time in gunner role | 17M 46S |
Total credits accrued | 4 032 000 cr |