CMDR _Carr profile
(Anaconda)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 4,810,849,398 cr |
Credits spent on ships | 294,741,459 cr |
Credits spent on outfitting | 921,926,990 cr |
Credits spent on repairs | 4,710,160 cr |
Credits spent on fuel | 139,686 cr |
Credits spent on munitions | 357,887 cr |
Insurance claims | 11 |
Total claim costs | 49,549,263 cr |
Combat |
|
Bounties claimed | 346 |
Profit from bounties | 6,384,388 cr |
Combat bonds | 52 |
Profit from combat bonds | 1,814,715 cr |
Assassinations | 383 |
Profit from assassinations | 58,478,051 cr |
Highest single reward | 117,264 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 36 |
Lifetime fines value | 1,627,937 cr |
Bounties received/earned | 15 |
Lifetime bounty value | 29,000 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 702,223 cr |
Commodities smuggled | 313 |
Average profit | 63,838 cr |
Highest single transaction | 231,213 cr |
Trading |
|
Market network | 59 |
Trading profit | 121,452,794 cr |
Commodities traded | 12,816 |
Average profit | 1,463,287 cr |
Highest single transaction | 104,271,432 cr |
Mining |
|
Profits from mining | 91,381,234 cr |
Minerals refined | 515 |
Materials collected | 11,411 |
Exploration |
|
Systems visited | 6,494 |
Profits from exploration | 2,521,243,707 cr |
Level 2 detailed scans | 59,596 |
Level 3 detailed scans | 59,596 |
Highest payout | 14,448,647 cr |
Total hyperspace distance | 203,216 ly |
Total hyperspace jumps | 8,227 |
Max distance from start | 65,248.48 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 5W 5D 19H 5M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 8 |
Total delivered | 8 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 47,850 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 362 |
Grade 1 upgrades generated | 54 |
Grade 2 upgrades generated | 56 |
Grade 3 upgrades generated | 60 |
Grade 4 upgrades generated | 62 |
Grade 5 upgrades generated | 130 |
Crew |
|
Crew credits earned | 10,058 cr |
Crew hired | 1 |
Crew fired | 1 |