CMDR _Carr profile
Profile

Distances submitted:
0
Systems visited:
9,951
Systems discovered first:
3,921
Balance:
4,389,748,573 Cr
Ranks
Soldier
Collector
Federation: Admiral
Empire: King
Flight log heatmap
Statistics
Balance |
|
---|---|
Current assets | 10,505,987,000 cr |
Credits spent on ships | 310,219,875 cr |
Credits spent on outfitting | 986,180,699 cr |
Credits spent on repairs | 7,525,749 cr |
Credits spent on fuel | 172,890 cr |
Credits spent on munitions | 395,880 cr |
Insurance claims | 14 |
Total claim costs | 49,573,272 cr |
Combat |
|
Bounties claimed | 793 |
Profit from bounties | 7,079,679 cr |
Combat bonds | 52 |
Profit from combat bonds | 1,814,715 cr |
Assassinations | 402 |
Profit from assassinations | 59,953,705 cr |
Highest single reward | 117,264 cr |
Skimmers killed | 19 |
Crime |
|
Fines issued | 107 |
Lifetime fines value | 1,757,262 cr |
Bounties received/earned | 240 |
Lifetime bounty value | 1,351,500 cr |
Highest bounty issued | 47,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 702,223 cr |
Commodities smuggled | 313 |
Average profit | 63,838 cr |
Highest single transaction | 231,213 cr |
Trading |
|
Market network | 60 |
Trading profit | 1,064,378,656 cr |
Commodities traded | 31,236 |
Average profit | 9,855,358 cr |
Highest single transaction | 104,271,432 cr |
Mining |
|
Profits from mining | 91,381,234 cr |
Minerals refined | 515 |
Materials collected | 13,208 |
Exploration |
|
Systems visited | 8,078 |
Profits from exploration | 2,794,770,585 cr |
Level 2 detailed scans | 69,155 |
Level 3 detailed scans | 69,155 |
Highest payout | 14,448,647 cr |
Total hyperspace distance | 261,381 ly |
Total hyperspace jumps | 10,248 |
Max distance from start | 65,248.48 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 7W 4D 48M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 8 |
Total delivered | 8 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 47,850 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 477 |
Grade 1 upgrades generated | 65 |
Grade 2 upgrades generated | 73 |
Grade 3 upgrades generated | 83 |
Grade 4 upgrades generated | 91 |
Grade 5 upgrades generated | 165 |
Crew |
|
Crew credits earned | 10,058 cr |
Crew hired | 1 |
Crew fired | 1 |