CMDR _Carr profile
Profile

Distances submitted:
0
Systems visited:
10 258
Systems discovered first:
3 925
Balance:
6 166 301 554 Cr
Ranks
Soldier
Collector
Federation: Admiral
Empire: King
Flight log heatmap
Statistics
Balance |
|
---|---|
Current assets | 12 282 868 929 cr |
Credits spent on ships | 310 219 875 cr |
Credits spent on outfitting | 986 509 647 cr |
Credits spent on repairs | 7 585 516 cr |
Credits spent on fuel | 282 226 cr |
Credits spent on munitions | 395 888 cr |
Insurance claims | 14 |
Total claim costs | 49 573 272 cr |
Combat |
|
Bounties claimed | 793 |
Profit from bounties | 7 079 679 cr |
Combat bonds | 52 |
Profit from combat bonds | 1 814 715 cr |
Assassinations | 402 |
Profit from assassinations | 59 953 705 cr |
Highest single reward | 117 264 cr |
Skimmers killed | 19 |
Crime |
|
Fines issued | 107 |
Lifetime fines value | 1 757 262 cr |
Bounties received/earned | 240 |
Lifetime bounty value | 1 351 500 cr |
Highest bounty issued | 47 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 702 223 cr |
Commodities smuggled | 313 |
Average profit | 63 838 cr |
Highest single transaction | 231 213 cr |
Trading |
|
Market network | 60 |
Trading profit | 2 853 714 624 cr |
Commodities traded | 63 940 |
Average profit | 20 530 321 cr |
Highest single transaction | 104 271 432 cr |
Mining |
|
Profits from mining | 91 381 234 cr |
Minerals refined | 515 |
Materials collected | 13 226 |
Exploration |
|
Systems visited | 8 080 |
Profits from exploration | 2 794 770 585 cr |
Level 2 detailed scans | 69 155 |
Level 3 detailed scans | 69 155 |
Highest payout | 14 448 647 cr |
Total hyperspace distance | 265 178 ly |
Total hyperspace jumps | 10 566 |
Max distance from start | 65 248,48 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 7W 4D 14H 17M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 8 |
Total delivered | 8 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 47 850 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 477 |
Grade 1 upgrades generated | 65 |
Grade 2 upgrades generated | 73 |
Grade 3 upgrades generated | 83 |
Grade 4 upgrades generated | 91 |
Grade 5 upgrades generated | 165 |
Crew |
|
Crew credits earned | 10 058 cr |
Crew hired | 1 |
Crew fired | 1 |