CMDR skw profile
(Type-10 Defender)
Federation: None
Empire: Count
Balance |
|
---|---|
Current assets | 385,059,832 cr |
Credits spent on ships | 203,841,797 cr |
Credits spent on outfitting | 222,117,053 cr |
Credits spent on repairs | 1,685,207 cr |
Credits spent on fuel | 183,647 cr |
Credits spent on munitions | 479,051 cr |
Insurance claims | 20 |
Total claim costs | 13,107,129 cr |
Combat |
|
Bounties claimed | 246 |
Profit from bounties | 9,267,297 cr |
Combat bonds | 2 |
Profit from combat bonds | 128,800 cr |
Assassinations | 7 |
Profit from assassinations | 2,003,671 cr |
Highest single reward | 386,434 cr |
Skimmers killed | 48 |
Crime |
|
Fines issued | 73 |
Lifetime fines value | 192,850 cr |
Bounties received/earned | 39 |
Lifetime bounty value | 81,600 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 70 |
Trading profit | 187,727,259 cr |
Commodities traded | 36,140 |
Average profit | 769,374 cr |
Highest single transaction | 10,735,920 cr |
Mining |
|
Profits from mining | 3,143,712 cr |
Minerals refined | 6 |
Materials collected | 3,071 |
Exploration |
|
Systems visited | 2,038 |
Profits from exploration | 82,927,400 cr |
Level 2 detailed scans | 1,687 |
Level 3 detailed scans | 1,185 |
Highest payout | 3,230,250 cr |
Total hyperspace distance | 68,440 ly |
Total hyperspace jumps | 2,886 |
Max distance from start | 7,177.54 ly |
Max distance from Sol | 7,246.89 ly |
Max distance from Colonia | 23,227.96 ly |
Approximate time played | 3W 5D 9H 16M |
Passengers |
|
Total bulk passengers delivered | 193 |
Total VIPs delivered | 8 |
Total delivered | 201 |
Total ejected | 2 |
Search and Rescue |
|
Total items rescued | 18 |
Total profit | 184,292 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 144 |
Grade 1 upgrades generated | 42 |
Grade 2 upgrades generated | 40 |
Grade 3 upgrades generated | 30 |
Grade 4 upgrades generated | 21 |
Grade 5 upgrades generated | 11 |
Crew |
|
Crew credits earned | 5,520,749 cr |
Crew hired | 2 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 13H 38M 27S |
Time in gunner role | 1H 50M 45S |
Total credits accrued | 600,455 cr |