CMDR Kayahr profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 7,527,798,534 cr |
Credits spent on ships | 1,168,501,405 cr |
Credits spent on outfitting | 5,034,327,633 cr |
Credits spent on repairs | 18,596,819 cr |
Credits spent on fuel | 2,576,566 cr |
Credits spent on munitions | 2,591,536 cr |
Insurance claims | 22 |
Total claim costs | 27,911,570 cr |
Combat |
|
Bounties claimed | 3,424 |
Profit from bounties | 146,410,419 cr |
Combat bonds | 189 |
Profit from combat bonds | 45,157,464 cr |
Assassinations | 99 |
Profit from assassinations | 17,994,340 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 344 |
Crime |
|
Fines issued | 307 |
Lifetime fines value | 1,377,826 cr |
Bounties received/earned | 428 |
Lifetime bounty value | 1,346,310 cr |
Highest bounty issued | 226,000 cr |
Smuggling |
|
Black market network | 22 |
Black market profit | 19,198,542 cr |
Commodities smuggled | 10,449 |
Average profit | 164,090 cr |
Highest single transaction | 719,905 cr |
Trading |
|
Market network | 398 |
Trading profit | 5,064,039,799 cr |
Commodities traded | 312,761 |
Average profit | 2,253,689 cr |
Highest single transaction | 305,657,187 cr |
Mining |
|
Profits from mining | 4,383,565,452 cr |
Minerals refined | 10,773 |
Materials collected | 40,662 |
Exploration |
|
Systems visited | 23,568 |
Profits from exploration | 2,299,751,810 cr |
Level 2 detailed scans | 60,315 |
Level 3 detailed scans | 172,340 |
Highest payout | 15,606,631 cr |
Total hyperspace distance | 831,360 ly |
Total hyperspace jumps | 29,859 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 16W 4D 4H 36M |
Passengers |
|
Total bulk passengers delivered | 7,054 |
Total VIPs delivered | 7,533 |
Total delivered | 14,587 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 49 |
Total profit | 974,895 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 4,565 |
Grade 1 upgrades generated | 1,233 |
Grade 2 upgrades generated | 295 |
Grade 3 upgrades generated | 559 |
Grade 4 upgrades generated | 772 |
Grade 5 upgrades generated | 1,706 |
Crew |
|
Crew credits earned | 810,849,573 cr |
Crew hired | 207 |
Crew fired | 204 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 17H 45M 10S |
Time in gunner role | 1H 31M 56S |
Total credits accrued | 128,000 cr |