CMDR Kayahr profile

(Imperial Cutter)

Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 8,806,713,340 cr |
Credits spent on ships | 1,234,756,437 cr |
Credits spent on outfitting | 5,189,488,030 cr |
Credits spent on repairs | 22,401,398 cr |
Credits spent on fuel | 2,925,605 cr |
Credits spent on munitions | 2,624,007 cr |
Insurance claims | 22 |
Total claim costs | 27,911,570 cr |
Combat |
|
Bounties claimed | 3,462 |
Profit from bounties | 157,341,873 cr |
Combat bonds | 189 |
Profit from combat bonds | 45,157,464 cr |
Assassinations | 99 |
Profit from assassinations | 17,994,340 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 348 |
Crime |
|
Fines issued | 324 |
Lifetime fines value | 1,379,726 cr |
Bounties received/earned | 428 |
Lifetime bounty value | 1,346,310 cr |
Highest bounty issued | 226,000 cr |
Smuggling |
|
Black market network | 22 |
Black market profit | 19,198,542 cr |
Commodities smuggled | 10,449 |
Average profit | 164,090 cr |
Highest single transaction | 719,905 cr |
Trading |
|
Market network | 411 |
Trading profit | 5,238,295,201 cr |
Commodities traded | 404,733 |
Average profit | 2,192,673 cr |
Highest single transaction | 305,657,187 cr |
Mining |
|
Profits from mining | 4,383,710,052 cr |
Minerals refined | 13,011 |
Materials collected | 47,842 |
Exploration |
|
Systems visited | 23,832 |
Profits from exploration | 2,445,329,117 cr |
Level 2 detailed scans | 63,214 |
Level 3 detailed scans | 175,239 |
Highest payout | 15,606,631 cr |
Total hyperspace distance | 853,997 ly |
Total hyperspace jumps | 31,009 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 18W 9H 52M |
Passengers |
|
Total bulk passengers delivered | 7,054 |
Total VIPs delivered | 7,533 |
Total delivered | 14,587 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 49 |
Total profit | 974,895 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 4,675 |
Grade 1 upgrades generated | 1,240 |
Grade 2 upgrades generated | 309 |
Grade 3 upgrades generated | 582 |
Grade 4 upgrades generated | 803 |
Grade 5 upgrades generated | 1,741 |
Crew |
|
Crew credits earned | 1,143,742,007 cr |
Crew hired | 207 |
Crew fired | 204 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 17H 45M 10S |
Time in gunner role | 1H 31M 56S |
Total credits accrued | 128,000 cr |