CMDR Kayahr profile
(Imperial Clipper)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 7,588,811,301 cr |
Credits spent on ships | 1,168,917,261 cr |
Credits spent on outfitting | 5,036,374,206 cr |
Credits spent on repairs | 19,268,203 cr |
Credits spent on fuel | 2,596,189 cr |
Credits spent on munitions | 2,608,549 cr |
Insurance claims | 22 |
Total claim costs | 27,911,570 cr |
Combat |
|
Bounties claimed | 3,455 |
Profit from bounties | 152,665,403 cr |
Combat bonds | 189 |
Profit from combat bonds | 45,157,464 cr |
Assassinations | 99 |
Profit from assassinations | 17,994,340 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 348 |
Crime |
|
Fines issued | 308 |
Lifetime fines value | 1,378,026 cr |
Bounties received/earned | 428 |
Lifetime bounty value | 1,346,310 cr |
Highest bounty issued | 226,000 cr |
Smuggling |
|
Black market network | 22 |
Black market profit | 19,198,542 cr |
Commodities smuggled | 10,449 |
Average profit | 164,090 cr |
Highest single transaction | 719,905 cr |
Trading |
|
Market network | 401 |
Trading profit | 5,077,463,485 cr |
Commodities traded | 315,605 |
Average profit | 2,248,655 cr |
Highest single transaction | 305,657,187 cr |
Mining |
|
Profits from mining | 4,383,565,452 cr |
Minerals refined | 13,011 |
Materials collected | 47,754 |
Exploration |
|
Systems visited | 23,757 |
Profits from exploration | 2,443,367,384 cr |
Level 2 detailed scans | 62,981 |
Level 3 detailed scans | 175,006 |
Highest payout | 15,606,631 cr |
Total hyperspace distance | 839,753 ly |
Total hyperspace jumps | 30,176 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 17W 2D 10H 28M |
Passengers |
|
Total bulk passengers delivered | 7,054 |
Total VIPs delivered | 7,533 |
Total delivered | 14,587 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 49 |
Total profit | 974,895 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 4,580 |
Grade 1 upgrades generated | 1,234 |
Grade 2 upgrades generated | 297 |
Grade 3 upgrades generated | 564 |
Grade 4 upgrades generated | 779 |
Grade 5 upgrades generated | 1,706 |
Crew |
|
Crew credits earned | 1,105,079,355 cr |
Crew hired | 207 |
Crew fired | 204 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 17H 45M 10S |
Time in gunner role | 1H 31M 56S |
Total credits accrued | 128,000 cr |