CMDR Gagoff profile
(Krait Mk II)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 9,711,851,313 cr |
Credits spent on ships | 1,079,705,828 cr |
Credits spent on outfitting | 2,392,987,665 cr |
Credits spent on repairs | 6,671,209 cr |
Credits spent on fuel | 115,704 cr |
Credits spent on munitions | 1,161,858 cr |
Insurance claims | 13 |
Total claim costs | 14,147,239 cr |
Combat |
|
Bounties claimed | 2,334 |
Profit from bounties | 122,118,282 cr |
Combat bonds | 159 |
Profit from combat bonds | 5,666,629 cr |
Assassinations | 85 |
Profit from assassinations | 18,353,234 cr |
Highest single reward | 461,280 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 19 |
Lifetime fines value | 23,680 cr |
Bounties received/earned | 19 |
Lifetime bounty value | 465,400 cr |
Highest bounty issued | 455,400 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 39,891 cr |
Commodities smuggled | 15 |
Average profit | 4,986 cr |
Highest single transaction | 10,006 cr |
Trading |
|
Market network | 52 |
Trading profit | 17,288,418,295 cr |
Commodities traded | 15,332 |
Average profit | 137,209,669 cr |
Highest single transaction | 855,521,280 cr |
Mining |
|
Profits from mining | 17,209,791,479 cr |
Minerals refined | 11,612 |
Materials collected | 17,400 |
Exploration |
|
Systems visited | 1,454 |
Profits from exploration | 117,087,461 cr |
Level 2 detailed scans | 7,416 |
Level 3 detailed scans | 7,313 |
Highest payout | 10,979,831 cr |
Total hyperspace distance | 46,280 ly |
Total hyperspace jumps | 2,014 |
Max distance from start | 21,944.07 ly |
Max distance from Sol | 22,425.69 ly |
Max distance from Colonia | 22,700.78 ly |
Approximate time played | 2W 4D 9H 25M |
Passengers |
|
Total bulk passengers delivered | 49 |
Total VIPs delivered | 25 |
Total delivered | 74 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1,148 |
Grade 1 upgrades generated | 231 |
Grade 2 upgrades generated | 193 |
Grade 3 upgrades generated | 238 |
Grade 4 upgrades generated | 225 |
Grade 5 upgrades generated | 261 |
Crew |
|
Crew credits earned | 193,703,796 cr |
Crew hired | 2 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 33M 10S |
Time in gunner role | 2M 1S |