CMDR Gagoff profile
(Krait Mk II)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 9 711 851 313 cr |
Credits spent on ships | 1 079 705 828 cr |
Credits spent on outfitting | 2 392 987 665 cr |
Credits spent on repairs | 6 671 209 cr |
Credits spent on fuel | 115 704 cr |
Credits spent on munitions | 1 161 858 cr |
Insurance claims | 13 |
Total claim costs | 14 147 239 cr |
Combat |
|
Bounties claimed | 2 334 |
Profit from bounties | 122 118 282 cr |
Combat bonds | 159 |
Profit from combat bonds | 5 666 629 cr |
Assassinations | 85 |
Profit from assassinations | 18 353 234 cr |
Highest single reward | 461 280 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 19 |
Lifetime fines value | 23 680 cr |
Bounties received/earned | 19 |
Lifetime bounty value | 465 400 cr |
Highest bounty issued | 455 400 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 39 891 cr |
Commodities smuggled | 15 |
Average profit | 4 986 cr |
Highest single transaction | 10 006 cr |
Trading |
|
Market network | 52 |
Trading profit | 17 288 418 295 cr |
Commodities traded | 15 332 |
Average profit | 137 209 669 cr |
Highest single transaction | 855 521 280 cr |
Mining |
|
Profits from mining | 17 209 791 479 cr |
Minerals refined | 11 612 |
Materials collected | 17 400 |
Exploration |
|
Systems visited | 1 454 |
Profits from exploration | 117 087 461 cr |
Level 2 detailed scans | 7 416 |
Level 3 detailed scans | 7 313 |
Highest payout | 10 979 831 cr |
Total hyperspace distance | 46 280 ly |
Total hyperspace jumps | 2 014 |
Max distance from start | 21 944,07 ly |
Max distance from Sol | 22 425,69 ly |
Max distance from Colonia | 22 700,78 ly |
Approximate time played | 2W 4D 9H 25M |
Passengers |
|
Total bulk passengers delivered | 49 |
Total VIPs delivered | 25 |
Total delivered | 74 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1 148 |
Grade 1 upgrades generated | 231 |
Grade 2 upgrades generated | 193 |
Grade 3 upgrades generated | 238 |
Grade 4 upgrades generated | 225 |
Grade 5 upgrades generated | 261 |
Crew |
|
Crew credits earned | 193 703 796 cr |
Crew hired | 2 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 33M 10S |
Time in gunner role | 2M 1S |