CMDR UTLR profile
(Type-9 Heavy)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2,598,872,512 cr |
Credits spent on ships | 1,610,330,142 cr |
Credits spent on outfitting | 4,109,567,168 cr |
Credits spent on repairs | 14,256,557 cr |
Credits spent on fuel | 285,702 cr |
Credits spent on munitions | 1,054,715 cr |
Insurance claims | 20 |
Total claim costs | 153,306,529 cr |
Combat |
|
Bounties claimed | 282 |
Profit from bounties | 24,212,176 cr |
Combat bonds | 97 |
Profit from combat bonds | 6,692,910 cr |
Assassinations | 30 |
Profit from assassinations | 8,966,322 cr |
Highest single reward | 199,125 cr |
Skimmers killed | 40 |
Crime |
|
Fines issued | 150 |
Lifetime fines value | 1,693,188 cr |
Bounties received/earned | 258 |
Lifetime bounty value | 314,550 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 31,068 cr |
Commodities smuggled | 16 |
Average profit | 6,214 cr |
Highest single transaction | 8,400 cr |
Trading |
|
Market network | 93 |
Trading profit | 11,601,479,569 cr |
Commodities traded | 48,909 |
Average profit | 58,298,892 cr |
Highest single transaction | 687,226,176 cr |
Mining |
|
Profits from mining | 7,467,211,142 cr |
Minerals refined | 17,704 |
Materials collected | 12,684 |
Exploration |
|
Systems visited | 5,673 |
Profits from exploration | 942,402,294 cr |
Level 2 detailed scans | 27,789 |
Level 3 detailed scans | 27,788 |
Highest payout | 11,162,926 cr |
Total hyperspace distance | 399,437 ly |
Total hyperspace jumps | 6,990 |
Max distance from start | 65,616.70 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 6W 2D 10H 41M |
Passengers |
|
Total bulk passengers delivered | 8,467 |
Total VIPs delivered | 196 |
Total delivered | 8,663 |
Total ejected | 13 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 1,813 |
Grade 1 upgrades generated | 371 |
Grade 2 upgrades generated | 409 |
Grade 3 upgrades generated | 399 |
Grade 4 upgrades generated | 340 |
Grade 5 upgrades generated | 294 |
Crew |
|
Crew credits earned | 113,552,665 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 1H 2M 22S |
Time in gunner role | 35M 47S |
Time in fighter con role | 13M 22S |
Total credits accrued | 140,040 cr |