CMDR UTLR profile
(Type-9 Heavy)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2 598 872 512 cr |
Credits spent on ships | 1 610 330 142 cr |
Credits spent on outfitting | 4 109 567 168 cr |
Credits spent on repairs | 14 256 557 cr |
Credits spent on fuel | 285 702 cr |
Credits spent on munitions | 1 054 715 cr |
Insurance claims | 20 |
Total claim costs | 153 306 529 cr |
Combat |
|
Bounties claimed | 282 |
Profit from bounties | 24 212 176 cr |
Combat bonds | 97 |
Profit from combat bonds | 6 692 910 cr |
Assassinations | 30 |
Profit from assassinations | 8 966 322 cr |
Highest single reward | 199 125 cr |
Skimmers killed | 40 |
Crime |
|
Fines issued | 150 |
Lifetime fines value | 1 693 188 cr |
Bounties received/earned | 258 |
Lifetime bounty value | 314 550 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 31 068 cr |
Commodities smuggled | 16 |
Average profit | 6 214 cr |
Highest single transaction | 8 400 cr |
Trading |
|
Market network | 93 |
Trading profit | 11 601 479 569 cr |
Commodities traded | 48 909 |
Average profit | 58 298 892 cr |
Highest single transaction | 687 226 176 cr |
Mining |
|
Profits from mining | 7 467 211 142 cr |
Minerals refined | 17 704 |
Materials collected | 12 684 |
Exploration |
|
Systems visited | 5 673 |
Profits from exploration | 942 402 294 cr |
Level 2 detailed scans | 27 789 |
Level 3 detailed scans | 27 788 |
Highest payout | 11 162 926 cr |
Total hyperspace distance | 399 437 ly |
Total hyperspace jumps | 6 990 |
Max distance from start | 65 616,70 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 6W 2D 10H 41M |
Passengers |
|
Total bulk passengers delivered | 8 467 |
Total VIPs delivered | 196 |
Total delivered | 8 663 |
Total ejected | 13 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 1 813 |
Grade 1 upgrades generated | 371 |
Grade 2 upgrades generated | 409 |
Grade 3 upgrades generated | 399 |
Grade 4 upgrades generated | 340 |
Grade 5 upgrades generated | 294 |
Crew |
|
Crew credits earned | 113 552 665 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 1H 2M 22S |
Time in gunner role | 35M 47S |
Time in fighter con role | 13M 22S |
Total credits accrued | 140 040 cr |