CMDR TwoFingers profile

(Imperial Courier)

Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 16,949,523,541 cr |
Credits spent on ships | 3,194,563,089 cr |
Credits spent on outfitting | 8,097,286,841 cr |
Credits spent on repairs | 45,100,186 cr |
Credits spent on fuel | 2,477,519 cr |
Credits spent on munitions | 3,638,487 cr |
Insurance claims | 37 |
Total claim costs | 60,437,748 cr |
Combat |
|
Bounties claimed | 2,776 |
Profit from bounties | 115,204,278 cr |
Combat bonds | 1,067 |
Profit from combat bonds | 77,770,918 cr |
Assassinations | 149 |
Profit from assassinations | 6,745,159 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 63 |
Crime |
|
Fines issued | 380 |
Lifetime fines value | 92,785,221 cr |
Bounties received/earned | 106 |
Lifetime bounty value | 159,040 cr |
Highest bounty issued | 10,330 cr |
Smuggling |
|
Black market network | 118 |
Black market profit | 8,467,896,715 cr |
Commodities smuggled | 48,643 |
Average profit | 13,570,347 cr |
Highest single transaction | 384,936,320 cr |
Trading |
|
Market network | 156 |
Trading profit | 1,387,500,875 cr |
Commodities traded | 353,473 |
Average profit | 684,510 cr |
Highest single transaction | 336,636,737 cr |
Mining |
|
Profits from mining | 1,416,109,601 cr |
Minerals refined | 31,480 |
Materials collected | 44,600 |
Exploration |
|
Systems visited | 89,892 |
Profits from exploration | 10,367,564,708 cr |
Level 2 detailed scans | 339,088 |
Level 3 detailed scans | 453,207 |
Highest payout | 10,891,468 cr |
Total hyperspace distance | 3,886,490 ly |
Total hyperspace jumps | 99,670 |
Max distance from start | 65,278.53 ly |
Max distance from Sol | 65,335.45 ly |
Max distance from Colonia | 47,971.32 ly |
Approximate time played | 33W 5D 19H 49M |
Passengers |
|
Total bulk passengers delivered | 408 |
Total VIPs delivered | 151 |
Total delivered | 559 |
Total ejected | 22 |
Search and Rescue |
|
Total items rescued | 25 |
Total profit | 511,852 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 4,896 |
Grade 1 upgrades generated | 827 |
Grade 2 upgrades generated | 674 |
Grade 3 upgrades generated | 848 |
Grade 4 upgrades generated | 971 |
Grade 5 upgrades generated | 1,576 |
Crew |
|
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 3H 49M 35S |
Time in gunner role | 44M 42S |
Time in fighter con role | 6M 43S |