CMDR TwoFingers profile
(Viper MkIII)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 18 207 516 228 cr |
Credits spent on ships | 3 194 734 315 cr |
Credits spent on outfitting | 8 101 148 511 cr |
Credits spent on repairs | 46 328 882 cr |
Credits spent on fuel | 2 486 148 cr |
Credits spent on munitions | 3 657 545 cr |
Insurance claims | 38 |
Total claim costs | 63 532 069 cr |
Combat |
|
Bounties claimed | 2 776 |
Profit from bounties | 115 204 278 cr |
Combat bonds | 1 067 |
Profit from combat bonds | 77 770 918 cr |
Assassinations | 149 |
Profit from assassinations | 6 745 159 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 63 |
Crime |
|
Fines issued | 381 |
Lifetime fines value | 92 785 421 cr |
Bounties received/earned | 108 |
Lifetime bounty value | 159 340 cr |
Highest bounty issued | 10 330 cr |
Smuggling |
|
Black market network | 118 |
Black market profit | 8 467 896 715 cr |
Commodities smuggled | 48 643 |
Average profit | 13 570 347 cr |
Highest single transaction | 384 936 320 cr |
Trading |
|
Market network | 156 |
Trading profit | 1 433 004 909 cr |
Commodities traded | 354 386 |
Average profit | 705 219 cr |
Highest single transaction | 336 636 737 cr |
Mining |
|
Profits from mining | 1 461 613 635 cr |
Minerals refined | 32 333 |
Materials collected | 45 179 |
Exploration |
|
Systems visited | 96 803 |
Profits from exploration | 11 794 750 022 cr |
Level 2 detailed scans | 383 852 |
Level 3 detailed scans | 497 971 |
Highest payout | 10 891 468 cr |
Total hyperspace distance | 4 200 797 ly |
Total hyperspace jumps | 106 774 |
Max distance from start | 65 278,53 ly |
Max distance from Sol | 65 335,45 ly |
Max distance from Colonia | 47 971,32 ly |
Approximate time played | 36W 2D 6H 39M |
Passengers |
|
Total bulk passengers delivered | 408 |
Total VIPs delivered | 151 |
Total delivered | 559 |
Total ejected | 22 |
Search and Rescue |
|
Total items rescued | 25 |
Total profit | 511 852 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 4 955 |
Grade 1 upgrades generated | 831 |
Grade 2 upgrades generated | 682 |
Grade 3 upgrades generated | 857 |
Grade 4 upgrades generated | 988 |
Grade 5 upgrades generated | 1 597 |
Crew |
|
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 3H 49M 35S |
Time in gunner role | 44M 42S |
Time in fighter con role | 6M 43S |