CMDR Senris profile
(Krait Phantom)
Federation: Lieutenant
Empire: None
Balance |
|
---|---|
Current assets | 2,372,739,134 cr |
Credits spent on ships | 241,168,362 cr |
Credits spent on outfitting | 764,018,295 cr |
Credits spent on repairs | 12,199,215 cr |
Credits spent on fuel | 84,555 cr |
Credits spent on munitions | 297,508 cr |
Insurance claims | 11 |
Total claim costs | 46,236,077 cr |
Combat |
|
Bounties claimed | 54 |
Profit from bounties | 516,459 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 11 |
Profit from assassinations | 954,481 cr |
Highest single reward | 26,920 cr |
Skimmers killed | 31 |
Crime |
|
Fines issued | 22 |
Lifetime fines value | 7,319 cr |
Bounties received/earned | 50 |
Lifetime bounty value | 70,800 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 155,625 cr |
Commodities smuggled | 40 |
Average profit | 9,154 cr |
Highest single transaction | 28,700 cr |
Trading |
|
Market network | 55 |
Trading profit | 145,532,777 cr |
Commodities traded | 8,624 |
Average profit | 630,012 cr |
Highest single transaction | 74,694,555 cr |
Mining |
|
Profits from mining | 140,555,561 cr |
Minerals refined | 6,473 |
Materials collected | 11,157 |
Exploration |
|
Systems visited | 13,291 |
Profits from exploration | 2,218,038,014 cr |
Level 2 detailed scans | 76,525 |
Level 3 detailed scans | 80,182 |
Highest payout | 13,526,907 cr |
Total hyperspace distance | 825,845 ly |
Total hyperspace jumps | 13,761 |
Max distance from start | 65,337.31 ly |
Max distance from Sol | 65,394.40 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 8W 4D 21H 44M |
Passengers |
|
Total bulk passengers delivered | 32 |
Total VIPs delivered | 51 |
Total delivered | 83 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 16 |
Total profit | 371,824 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 460 |
Grade 1 upgrades generated | 85 |
Grade 2 upgrades generated | 107 |
Grade 3 upgrades generated | 146 |
Grade 4 upgrades generated | 61 |
Grade 5 upgrades generated | 61 |
Crew |
|
Crew credits earned | 21,119,977 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 4H 44M 24S |
Time in gunner role | 5M 24S |