CMDR Steven Gift profile
(Imperial Courier)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 198,855,204,410 cr |
Credits spent on ships | 1,849,489,610 cr |
Credits spent on outfitting | 6,721,561,507 cr |
Credits spent on repairs | 320,601,139 cr |
Credits spent on fuel | 8,615,373 cr |
Credits spent on munitions | 92,433,284 cr |
Insurance claims | 189 |
Total claim costs | 1,926,860,814 cr |
Combat |
|
Bounties claimed | 114,960 |
Profit from bounties | 26,307,893,814 cr |
Combat bonds | 87,916 |
Profit from combat bonds | 68,918,417,115 cr |
Assassinations | 4,427 |
Profit from assassinations | 3,535,250,359 cr |
Highest single reward | 2,922,000 cr |
Skimmers killed | 338 |
Crime |
|
Fines issued | 917 |
Lifetime fines value | 21,884,323 cr |
Bounties received/earned | 920 |
Lifetime bounty value | 93,496,605 cr |
Highest bounty issued | 4,870,600 cr |
Smuggling |
|
Black market network | 23 |
Black market profit | 5,470,625 cr |
Commodities smuggled | 1,798 |
Average profit | 124,332 cr |
Highest single transaction | 1,481,238 cr |
Trading |
|
Market network | 1,276 |
Trading profit | 22,682,759,947 cr |
Commodities traded | 1,273,636 |
Average profit | 3,598,154 cr |
Highest single transaction | 366,788,520 cr |
Mining |
|
Profits from mining | 22,431,632,859 cr |
Minerals refined | 78,166 |
Materials collected | 320,146 |
Exploration |
|
Systems visited | 38,326 |
Profits from exploration | 4,095,715,290 cr |
Level 2 detailed scans | 331,466 |
Level 3 detailed scans | 331,461 |
Highest payout | 6,798,858 cr |
Total hyperspace distance | 2,196,132 ly |
Total hyperspace jumps | 86,048 |
Max distance from start | 37,391.09 ly |
Max distance from Sol | 37,449.21 ly |
Max distance from Colonia | 35,655.17 ly |
Approximate time played | 88W 5D 2H 46M |
Passengers |
|
Total bulk passengers delivered | 75,889 |
Total VIPs delivered | 16,682 |
Total delivered | 92,571 |
Total ejected | 156 |
Search and Rescue |
|
Total items rescued | 558 |
Total profit | 8,590,372 cr |
Total rescue transactions | 131 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 9,705 |
Grade 1 upgrades generated | 876 |
Grade 2 upgrades generated | 1,054 |
Grade 3 upgrades generated | 1,457 |
Grade 4 upgrades generated | 1,975 |
Grade 5 upgrades generated | 4,343 |
Crew |
|
Crew credits earned | 21,911,989,885 cr |
Crew hired | 18 |
Crew fired | 15 |
Crew lost | 11 |
Multi-Crew |
|
Total time in multi-crew | 1D 3H 18M 26S |
Time in gunner role | 15M 18S |
Time in fighter con role | 34M 20S |