CMDR Steven Gift profile
(Imperial Courier)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 198 855 204 410 cr |
Credits spent on ships | 1 849 489 610 cr |
Credits spent on outfitting | 6 721 561 507 cr |
Credits spent on repairs | 320 601 139 cr |
Credits spent on fuel | 8 615 373 cr |
Credits spent on munitions | 92 433 284 cr |
Insurance claims | 189 |
Total claim costs | 1 926 860 814 cr |
Combat |
|
Bounties claimed | 114 960 |
Profit from bounties | 26 307 893 814 cr |
Combat bonds | 87 916 |
Profit from combat bonds | 68 918 417 115 cr |
Assassinations | 4 427 |
Profit from assassinations | 3 535 250 359 cr |
Highest single reward | 2 922 000 cr |
Skimmers killed | 338 |
Crime |
|
Fines issued | 917 |
Lifetime fines value | 21 884 323 cr |
Bounties received/earned | 920 |
Lifetime bounty value | 93 496 605 cr |
Highest bounty issued | 4 870 600 cr |
Smuggling |
|
Black market network | 23 |
Black market profit | 5 470 625 cr |
Commodities smuggled | 1 798 |
Average profit | 124 332 cr |
Highest single transaction | 1 481 238 cr |
Trading |
|
Market network | 1 276 |
Trading profit | 22 682 759 947 cr |
Commodities traded | 1 273 636 |
Average profit | 3 598 154 cr |
Highest single transaction | 366 788 520 cr |
Mining |
|
Profits from mining | 22 431 632 859 cr |
Minerals refined | 78 166 |
Materials collected | 320 146 |
Exploration |
|
Systems visited | 38 326 |
Profits from exploration | 4 095 715 290 cr |
Level 2 detailed scans | 331 466 |
Level 3 detailed scans | 331 461 |
Highest payout | 6 798 858 cr |
Total hyperspace distance | 2 196 132 ly |
Total hyperspace jumps | 86 048 |
Max distance from start | 37 391,09 ly |
Max distance from Sol | 37 449,21 ly |
Max distance from Colonia | 35 655,17 ly |
Approximate time played | 88W 5D 2H 46M |
Passengers |
|
Total bulk passengers delivered | 75 889 |
Total VIPs delivered | 16 682 |
Total delivered | 92 571 |
Total ejected | 156 |
Search and Rescue |
|
Total items rescued | 558 |
Total profit | 8 590 372 cr |
Total rescue transactions | 131 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 9 705 |
Grade 1 upgrades generated | 876 |
Grade 2 upgrades generated | 1 054 |
Grade 3 upgrades generated | 1 457 |
Grade 4 upgrades generated | 1 975 |
Grade 5 upgrades generated | 4 343 |
Crew |
|
Crew credits earned | 21 911 989 885 cr |
Crew hired | 18 |
Crew fired | 15 |
Crew lost | 11 |
Multi-Crew |
|
Total time in multi-crew | 1D 3H 18M 26S |
Time in gunner role | 15M 18S |
Time in fighter con role | 34M 20S |