CMDR InvestigateXM profile
(Asp Explorer)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 10,069,224,262 cr |
Credits spent on ships | 2,173,376,855 cr |
Credits spent on outfitting | 5,033,386,460 cr |
Credits spent on repairs | 11,733,700 cr |
Credits spent on fuel | 281,707 cr |
Credits spent on munitions | 2,203,520 cr |
Insurance claims | 17 |
Total claim costs | 94,606,360 cr |
Combat |
|
Bounties claimed | 1,934 |
Profit from bounties | 319,731,499 cr |
Combat bonds | 1,252 |
Profit from combat bonds | 168,586,141 cr |
Assassinations | 116 |
Profit from assassinations | 99,103,445 cr |
Highest single reward | 1,719,101 cr |
Skimmers killed | 50 |
Crime |
|
Fines issued | 246 |
Lifetime fines value | 648,416 cr |
Bounties received/earned | 424 |
Lifetime bounty value | 406,750 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 374,338 cr |
Commodities smuggled | 177 |
Average profit | 16,276 cr |
Highest single transaction | 162,960 cr |
Trading |
|
Market network | 85 |
Trading profit | 12,465,844,846 cr |
Commodities traded | 182,542 |
Average profit | 25,916,517 cr |
Highest single transaction | 442,105,344 cr |
Mining |
|
Profits from mining | 7,338,237,802 cr |
Minerals refined | 10,286 |
Materials collected | 17,351 |
Exploration |
|
Systems visited | 3,931 |
Profits from exploration | 900,570,834 cr |
Level 2 detailed scans | 23,843 |
Level 3 detailed scans | 23,843 |
Highest payout | 23,600,473 cr |
Total hyperspace distance | 200,716 ly |
Total hyperspace jumps | 4,915 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 23,936.99 ly |
Approximate time played | 6W 3D 23H 30M |
Passengers |
|
Total bulk passengers delivered | 10,174 |
Total VIPs delivered | 985 |
Total delivered | 11,159 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 129 |
Total profit | 1,390,733 cr |
Total rescue transactions | 24 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 2,000 |
Grade 1 upgrades generated | 333 |
Grade 2 upgrades generated | 344 |
Grade 3 upgrades generated | 383 |
Grade 4 upgrades generated | 378 |
Grade 5 upgrades generated | 562 |
Crew |
|
Crew credits earned | 850,859,282 cr |
Crew hired | 4 |
Crew fired | 3 |