CMDR InvestigateXM profile
(Asp Explorer)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 10 069 224 262 cr |
Credits spent on ships | 2 173 376 855 cr |
Credits spent on outfitting | 5 033 386 460 cr |
Credits spent on repairs | 11 733 700 cr |
Credits spent on fuel | 281 707 cr |
Credits spent on munitions | 2 203 520 cr |
Insurance claims | 17 |
Total claim costs | 94 606 360 cr |
Combat |
|
Bounties claimed | 1 934 |
Profit from bounties | 319 731 499 cr |
Combat bonds | 1 252 |
Profit from combat bonds | 168 586 141 cr |
Assassinations | 116 |
Profit from assassinations | 99 103 445 cr |
Highest single reward | 1 719 101 cr |
Skimmers killed | 50 |
Crime |
|
Fines issued | 246 |
Lifetime fines value | 648 416 cr |
Bounties received/earned | 424 |
Lifetime bounty value | 406 750 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 374 338 cr |
Commodities smuggled | 177 |
Average profit | 16 276 cr |
Highest single transaction | 162 960 cr |
Trading |
|
Market network | 85 |
Trading profit | 12 465 844 846 cr |
Commodities traded | 182 542 |
Average profit | 25 916 517 cr |
Highest single transaction | 442 105 344 cr |
Mining |
|
Profits from mining | 7 338 237 802 cr |
Minerals refined | 10 286 |
Materials collected | 17 327 |
Exploration |
|
Systems visited | 3 877 |
Profits from exploration | 900 570 834 cr |
Level 2 detailed scans | 23 843 |
Level 3 detailed scans | 23 843 |
Highest payout | 23 600 473 cr |
Total hyperspace distance | 196 937 ly |
Total hyperspace jumps | 4 861 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 23 936,99 ly |
Approximate time played | 6W 3D 18H 34M |
Passengers |
|
Total bulk passengers delivered | 10 174 |
Total VIPs delivered | 985 |
Total delivered | 11 159 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 129 |
Total profit | 1 390 733 cr |
Total rescue transactions | 24 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 2 000 |
Grade 1 upgrades generated | 333 |
Grade 2 upgrades generated | 344 |
Grade 3 upgrades generated | 383 |
Grade 4 upgrades generated | 378 |
Grade 5 upgrades generated | 562 |
Crew |
|
Crew credits earned | 850 859 282 cr |
Crew hired | 4 |
Crew fired | 3 |