CMDR kemicyb profile
(Vulture)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 81,853,980,071 cr |
Credits spent on ships | 2,866,600,828 cr |
Credits spent on outfitting | 7,000,973,935 cr |
Credits spent on repairs | 69,161,048 cr |
Credits spent on fuel | 2,391,042 cr |
Credits spent on munitions | 17,207,798 cr |
Insurance claims | 51 |
Total claim costs | 287,985,113 cr |
Combat |
|
Bounties claimed | 22,923 |
Profit from bounties | 5,602,609,000 cr |
Combat bonds | 15,559 |
Profit from combat bonds | 17,853,667,968 cr |
Assassinations | 2,596 |
Profit from assassinations | 4,106,575,545 cr |
Highest single reward | 1,801,082 cr |
Skimmers killed | 118 |
Crime |
|
Fines issued | 434 |
Lifetime fines value | 2,837,485 cr |
Bounties received/earned | 691 |
Lifetime bounty value | 7,118,750 cr |
Highest bounty issued | 647,600 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 1,973,131 cr |
Commodities smuggled | 314 |
Average profit | 45,887 cr |
Highest single transaction | 1,010,772 cr |
Trading |
|
Market network | 291 |
Trading profit | 6,594,877,848 cr |
Commodities traded | 283,600 |
Average profit | 4,730,902 cr |
Highest single transaction | 154,986,608 cr |
Mining |
|
Profits from mining | 433,537,713 cr |
Minerals refined | 7,348 |
Materials collected | 47,893 |
Exploration |
|
Systems visited | 8,785 |
Profits from exploration | 2,639,745,012 cr |
Level 2 detailed scans | 78,282 |
Level 3 detailed scans | 78,279 |
Highest payout | 12,263,713 cr |
Total hyperspace distance | 690,206 ly |
Total hyperspace jumps | 22,802 |
Max distance from start | 65,248.48 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 31W 6D 11H 8M |
Passengers |
|
Total bulk passengers delivered | 5,457 |
Total VIPs delivered | 158 |
Total delivered | 5,615 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 113 |
Total profit | 2,192,551 cr |
Total rescue transactions | 27 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 7,245 |
Grade 1 upgrades generated | 800 |
Grade 2 upgrades generated | 1,032 |
Grade 3 upgrades generated | 1,409 |
Grade 4 upgrades generated | 1,778 |
Grade 5 upgrades generated | 2,226 |
Crew |
|
Crew credits earned | 5,891,979,776 cr |
Crew hired | 9 |
Crew fired | 9 |
Crew lost | 8 |
Multi-Crew |
|
Total time in multi-crew | 4H 22M 8S |
Time in gunner role | 3H 9S |
Time in fighter con role | 3M 34S |