CMDR kemicyb profile
(Krait MkII)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 84 205 789 195 cr |
Credits spent on ships | 2 866 600 828 cr |
Credits spent on outfitting | 7 000 973 935 cr |
Credits spent on repairs | 69 983 061 cr |
Credits spent on fuel | 2 395 964 cr |
Credits spent on munitions | 17 304 372 cr |
Insurance claims | 51 |
Total claim costs | 287 985 113 cr |
Combat |
|
Bounties claimed | 23 054 |
Profit from bounties | 5 622 964 924 cr |
Combat bonds | 15 664 |
Profit from combat bonds | 18 312 272 968 cr |
Assassinations | 2 597 |
Profit from assassinations | 4 106 758 934 cr |
Highest single reward | 1 801 082 cr |
Skimmers killed | 119 |
Crime |
|
Fines issued | 454 |
Lifetime fines value | 2 867 685 cr |
Bounties received/earned | 726 |
Lifetime bounty value | 7 217 750 cr |
Highest bounty issued | 647 600 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 1 973 131 cr |
Commodities smuggled | 314 |
Average profit | 45 887 cr |
Highest single transaction | 1 010 772 cr |
Trading |
|
Market network | 291 |
Trading profit | 6 594 877 848 cr |
Commodities traded | 283 600 |
Average profit | 4 730 902 cr |
Highest single transaction | 154 986 608 cr |
Mining |
|
Profits from mining | 433 537 713 cr |
Minerals refined | 7 348 |
Materials collected | 47 971 |
Exploration |
|
Systems visited | 8 803 |
Profits from exploration | 2 646 183 854 cr |
Level 2 detailed scans | 78 382 |
Level 3 detailed scans | 78 379 |
Highest payout | 12 263 713 cr |
Total hyperspace distance | 693 368 ly |
Total hyperspace jumps | 22 939 |
Max distance from start | 65 248,48 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 32W 20H 43M |
Passengers |
|
Total bulk passengers delivered | 5 457 |
Total VIPs delivered | 158 |
Total delivered | 5 615 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 113 |
Total profit | 2 192 551 cr |
Total rescue transactions | 27 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 7 301 |
Grade 1 upgrades generated | 804 |
Grade 2 upgrades generated | 1 039 |
Grade 3 upgrades generated | 1 418 |
Grade 4 upgrades generated | 1 789 |
Grade 5 upgrades generated | 2 251 |
Crew |
|
Crew credits earned | 5 891 979 776 cr |
Crew hired | 9 |
Crew fired | 9 |
Crew lost | 8 |
Multi-Crew |
|
Total time in multi-crew | 4H 22M 8S |
Time in gunner role | 3H 9S |
Time in fighter con role | 3M 34S |