CMDR ExtraSuperfluous profile
(Beluga Liner)
Federation: Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 5,705,728,909 cr |
Credits spent on ships | 358,816,249 cr |
Credits spent on outfitting | 1,047,118,927 cr |
Credits spent on repairs | 6,206,638 cr |
Credits spent on fuel | 170,265 cr |
Credits spent on munitions | 1,948,297 cr |
Insurance claims | 33 |
Total claim costs | 77,331,598 cr |
Combat |
|
Bounties claimed | 221 |
Profit from bounties | 24,154,232 cr |
Combat bonds | 6 |
Profit from combat bonds | 178,567 cr |
Assassinations | 11 |
Profit from assassinations | 6,347,309 cr |
Highest single reward | 844,876 cr |
Skimmers killed | 13 |
Crime |
|
Fines issued | 58 |
Lifetime fines value | 38,668 cr |
Bounties received/earned | 28 |
Lifetime bounty value | 26,600 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 200,256 cr |
Commodities smuggled | 44 |
Average profit | 33,376 cr |
Highest single transaction | 191,717 cr |
Trading |
|
Market network | 94 |
Trading profit | 303,541,034 cr |
Commodities traded | 6,910 |
Average profit | 534,403 cr |
Highest single transaction | 26,108,510 cr |
Mining |
|
Profits from mining | 299,084,694 cr |
Minerals refined | 3,077 |
Materials collected | 12,247 |
Exploration |
|
Systems visited | 5,429 |
Profits from exploration | 1,206,725,921 cr |
Level 2 detailed scans | 36,489 |
Level 3 detailed scans | 36,488 |
Highest payout | 24,164,613 cr |
Total hyperspace distance | 235,902 ly |
Total hyperspace jumps | 6,017 |
Max distance from start | 37,130.20 ly |
Max distance from Sol | 37,373.66 ly |
Max distance from Colonia | 36,061.37 ly |
Approximate time played | 8W 6D 19H 1M |
Passengers |
|
Total bulk passengers delivered | 878 |
Total VIPs delivered | 108 |
Total delivered | 986 |
Total ejected | 22 |
Search and Rescue |
|
Total items rescued | 14 |
Total profit | 60,736 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 372 |
Grade 1 upgrades generated | 120 |
Grade 2 upgrades generated | 65 |
Grade 3 upgrades generated | 83 |
Grade 4 upgrades generated | 43 |
Grade 5 upgrades generated | 61 |
Crew |
|
Crew credits earned | 72,687,681 cr |
Crew hired | 7 |
Crew fired | 7 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 15H 59M 15S |
Time in gunner role | 2H 56M 49S |