Perfil de ExtraSuperfluous
(Beluga Liner)
Federation: Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 5.705.728.909 cr |
Credits spent on ships | 358.816.249 cr |
Credits spent on outfitting | 1.047.118.927 cr |
Credits spent on repairs | 6.206.638 cr |
Credits spent on fuel | 170.265 cr |
Credits spent on munitions | 1.948.297 cr |
Insurance claims | 33 |
Total claim costs | 77.331.598 cr |
Combat |
|
Bounties claimed | 221 |
Profit from bounties | 24.154.232 cr |
Combat bonds | 6 |
Profit from combat bonds | 178.567 cr |
Assassinations | 11 |
Profit from assassinations | 6.347.309 cr |
Highest single reward | 844.876 cr |
Skimmers killed | 13 |
Crime |
|
Fines issued | 58 |
Lifetime fines value | 38.668 cr |
Bounties received/earned | 28 |
Lifetime bounty value | 26.600 cr |
Highest bounty issued | 5.000 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 200.256 cr |
Commodities smuggled | 44 |
Average profit | 33.376 cr |
Highest single transaction | 191.717 cr |
Trading |
|
Market network | 94 |
Trading profit | 303.541.034 cr |
Commodities traded | 6.910 |
Average profit | 534.403 cr |
Highest single transaction | 26.108.510 cr |
Mining |
|
Profits from mining | 299.084.694 cr |
Minerals refined | 3.077 |
Materials collected | 12.247 |
Exploration |
|
Systems visited | 5.429 |
Profits from exploration | 1.206.725.921 cr |
Level 2 detailed scans | 36.489 |
Level 3 detailed scans | 36.488 |
Highest payout | 24.164.613 cr |
Total hyperspace distance | 235.902 a.l. |
Total hyperspace jumps | 6.017 |
Max distance from start | 37.130,20 a.l. |
Max distance from Sol | 37.373,66 a.l. |
Max distance from Colonia | 36.061,37 a.l. |
Approximate time played | 8W 6D 19H 1M |
Passengers |
|
Total bulk passengers delivered | 878 |
Total VIPs delivered | 108 |
Total delivered | 986 |
Total ejected | 22 |
Search and Rescue |
|
Total items rescued | 14 |
Total profit | 60.736 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 372 |
Grade 1 upgrades generated | 120 |
Grade 2 upgrades generated | 65 |
Grade 3 upgrades generated | 83 |
Grade 4 upgrades generated | 43 |
Grade 5 upgrades generated | 61 |
Crew |
|
Crew credits earned | 72.687.681 cr |
Crew hired | 7 |
Crew fired | 7 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 15H 59M 15S |
Time in gunner role | 2H 56M 49S |