CMDR dekamaru profile
(Krait Mk II)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2,917,447,250 cr |
Credits spent on ships | 912,241,382 cr |
Credits spent on outfitting | 2,103,984,205 cr |
Credits spent on repairs | 24,938,036 cr |
Credits spent on fuel | 641,398 cr |
Credits spent on munitions | 2,780,277 cr |
Insurance claims | 28 |
Total claim costs | 164,217,900 cr |
Combat |
|
Bounties claimed | 741 |
Profit from bounties | 76,249,525 cr |
Combat bonds | 625 |
Profit from combat bonds | 27,859,754 cr |
Assassinations | 34 |
Profit from assassinations | 17,633,956 cr |
Highest single reward | 1,555,620 cr |
Skimmers killed | 39 |
Crime |
|
Fines issued | 106 |
Lifetime fines value | 2,042,094 cr |
Bounties received/earned | 350 |
Lifetime bounty value | 1,259,200 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 7,640 cr |
Commodities smuggled | 8 |
Average profit | 1,091 cr |
Highest single transaction | 2,652 cr |
Trading |
|
Market network | 41 |
Trading profit | 1,379,801,043 cr |
Commodities traded | 16,012 |
Average profit | 6,633,659 cr |
Highest single transaction | 171,114,440 cr |
Mining |
|
Profits from mining | 1,347,416,800 cr |
Minerals refined | 3,366 |
Materials collected | 7,897 |
Exploration |
|
Systems visited | 3,199 |
Profits from exploration | 64,734,397 cr |
Level 2 detailed scans | 6,414 |
Level 3 detailed scans | 6,312 |
Highest payout | 2,341,723 cr |
Total hyperspace distance | 160,317 ly |
Total hyperspace jumps | 5,515 |
Max distance from start | 21,993.06 ly |
Max distance from Sol | 22,000.47 ly |
Max distance from Colonia | 22,781.35 ly |
Approximate time played | 5W 4D 20H 56M |
Passengers |
|
Total bulk passengers delivered | 4,683 |
Total VIPs delivered | 2,480 |
Total delivered | 7,163 |
Total ejected | 49 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30,380 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 455 |
Grade 1 upgrades generated | 97 |
Grade 2 upgrades generated | 120 |
Grade 3 upgrades generated | 86 |
Grade 4 upgrades generated | 78 |
Grade 5 upgrades generated | 74 |
Crew |
|
Crew credits earned | 210,739,426 cr |
Crew hired | 4 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 4M 38S |
Time in gunner role | 1H 28M 53S |
Total credits accrued | 318,781 cr |