CMDR dekamaru profile
![](/img/users/1/1/6/8/2/0/116820.png?v=1599061715)
(Krait Mk II)
![](/img/ships/128816567/krait_mkii_tactical_white.jpg)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2 917 447 250 cr |
Credits spent on ships | 912 241 382 cr |
Credits spent on outfitting | 2 103 984 205 cr |
Credits spent on repairs | 24 938 036 cr |
Credits spent on fuel | 641 398 cr |
Credits spent on munitions | 2 780 277 cr |
Insurance claims | 28 |
Total claim costs | 164 217 900 cr |
Combat |
|
Bounties claimed | 741 |
Profit from bounties | 76 249 525 cr |
Combat bonds | 625 |
Profit from combat bonds | 27 859 754 cr |
Assassinations | 34 |
Profit from assassinations | 17 633 956 cr |
Highest single reward | 1 555 620 cr |
Skimmers killed | 39 |
Crime |
|
Fines issued | 106 |
Lifetime fines value | 2 042 094 cr |
Bounties received/earned | 350 |
Lifetime bounty value | 1 259 200 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 7 640 cr |
Commodities smuggled | 8 |
Average profit | 1 091 cr |
Highest single transaction | 2 652 cr |
Trading |
|
Market network | 41 |
Trading profit | 1 379 801 043 cr |
Commodities traded | 16 012 |
Average profit | 6 633 659 cr |
Highest single transaction | 171 114 440 cr |
Mining |
|
Profits from mining | 1 347 416 800 cr |
Minerals refined | 3 366 |
Materials collected | 7 897 |
Exploration |
|
Systems visited | 3 199 |
Profits from exploration | 64 734 397 cr |
Level 2 detailed scans | 6 414 |
Level 3 detailed scans | 6 312 |
Highest payout | 2 341 723 cr |
Total hyperspace distance | 160 317 ly |
Total hyperspace jumps | 5 515 |
Max distance from start | 21 993,06 ly |
Max distance from Sol | 22 000,47 ly |
Max distance from Colonia | 22 781,35 ly |
Approximate time played | 5W 4D 20H 56M |
Passengers |
|
Total bulk passengers delivered | 4 683 |
Total VIPs delivered | 2 480 |
Total delivered | 7 163 |
Total ejected | 49 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30 380 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 455 |
Grade 1 upgrades generated | 97 |
Grade 2 upgrades generated | 120 |
Grade 3 upgrades generated | 86 |
Grade 4 upgrades generated | 78 |
Grade 5 upgrades generated | 74 |
Crew |
|
Crew credits earned | 210 739 426 cr |
Crew hired | 4 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 4M 38S |
Time in gunner role | 1H 28M 53S |
Total credits accrued | 318 781 cr |