CMDR souz4 profile
(Federal Gunship)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 33,898,588,439 cr |
Credits spent on ships | 2,719,549,889 cr |
Credits spent on outfitting | 4,991,647,824 cr |
Credits spent on repairs | 21,508,183 cr |
Credits spent on fuel | 537,048 cr |
Credits spent on munitions | 8,347,128 cr |
Insurance claims | 82 |
Total claim costs | 345,505,091 cr |
Combat |
|
Bounties claimed | 3,163 |
Profit from bounties | 235,358,493 cr |
Combat bonds | 2,856 |
Profit from combat bonds | 6,628,070,755 cr |
Assassinations | 18 |
Profit from assassinations | 5,539,277 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 24 |
Crime |
|
Fines issued | 60 |
Lifetime fines value | 1,063,018 cr |
Bounties received/earned | 56 |
Lifetime bounty value | 72,200 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 2,430 cr |
Commodities smuggled | 5 |
Average profit | 486 cr |
Highest single transaction | 531 cr |
Trading |
|
Market network | 77 |
Trading profit | 4,933,234,706 cr |
Commodities traded | 134,437 |
Average profit | 16,335,214 cr |
Highest single transaction | 256,456,800 cr |
Mining |
|
Profits from mining | 3,417,337,996 cr |
Minerals refined | 6,360 |
Materials collected | 26,202 |
Exploration |
|
Systems visited | 4,946 |
Profits from exploration | 795,548,312 cr |
Level 2 detailed scans | 19,745 |
Level 3 detailed scans | 19,744 |
Highest payout | 11,108,992 cr |
Total hyperspace distance | 433,749 ly |
Total hyperspace jumps | 7,148 |
Max distance from start | 65,455.37 ly |
Max distance from Sol | 65,486.25 ly |
Max distance from Colonia | 46,442.92 ly |
Approximate time played | 18W 1D 8H 7M |
Passengers |
|
Total bulk passengers delivered | 10,300 |
Total VIPs delivered | 103 |
Total delivered | 10,403 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 4,244 |
Grade 1 upgrades generated | 554 |
Grade 2 upgrades generated | 565 |
Grade 3 upgrades generated | 758 |
Grade 4 upgrades generated | 982 |
Grade 5 upgrades generated | 1,385 |
Crew |
|
Crew credits earned | 67,888,698 cr |
Crew hired | 6 |
Crew fired | 6 |
Multi-Crew |
|
Total time in multi-crew | 8H 2M 39S |
Time in gunner role | 46M 15S |
Time in fighter con role | 14M 47S |
Total credits accrued | 47,412 cr |